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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file config.h
28  * Tunable configuration parameters.
29  */
30 
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
33 
34 #include "compiler/shader_enums.h"
35 
36 /**
37  * \name OpenGL implementation limits
38  */
39 /*@{*/
40 
41 /** Maximum modelview matrix stack depth */
42 #define MAX_MODELVIEW_STACK_DEPTH 32
43 
44 /** Maximum projection matrix stack depth */
45 #define MAX_PROJECTION_STACK_DEPTH 32
46 
47 /** Maximum texture matrix stack depth */
48 #define MAX_TEXTURE_STACK_DEPTH 10
49 
50 /** Maximum attribute stack depth */
51 #define MAX_ATTRIB_STACK_DEPTH 16
52 
53 /** Maximum client attribute stack depth */
54 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
55 
56 /** Maximum recursion depth of display list calls */
57 #define MAX_LIST_NESTING 64
58 
59 /** Maximum number of lights */
60 #define MAX_LIGHTS 8
61 
62 /**
63  * Maximum number of user-defined clipping planes supported by any driver in
64  * Mesa.  This is used to size arrays.
65  */
66 #define MAX_CLIP_PLANES 8
67 
68 /** Maximum pixel map lookup table size */
69 #define MAX_PIXEL_MAP_TABLE 256
70 
71 /** Maximum number of auxillary color buffers */
72 #define MAX_AUX_BUFFERS 1
73 
74 /** Maximum order (degree) of curves */
75 #define MAX_EVAL_ORDER 30
76 
77 /** Maximum Name stack depth */
78 #define MAX_NAME_STACK_DEPTH 64
79 
80 /** Minimum point size */
81 #define MIN_POINT_SIZE 1.0
82 /** Maximum point size */
83 #define MAX_POINT_SIZE 60.0
84 /** Point size granularity */
85 #define POINT_SIZE_GRANULARITY 0.1
86 
87 /** Minimum line width */
88 #define MIN_LINE_WIDTH 1.0
89 /** Maximum line width */
90 #define MAX_LINE_WIDTH 10.0
91 /** Line width granularity */
92 #define LINE_WIDTH_GRANULARITY 0.1
93 
94 /** Max memory to allow for a single texture image (in megabytes) */
95 #define MAX_TEXTURE_MBYTES 1024
96 
97 /** Number of texture mipmap levels */
98 #define MAX_TEXTURE_LEVELS 15
99 
100 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
101 #define MAX_TEXTURE_RECT_SIZE 16384
102 
103 /**
104  * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
105  */
106 #define MAX_ARRAY_TEXTURE_LAYERS 64
107 
108 /**
109  * Max number of texture image units.  Also determines number of texture
110  * samplers in shaders.
111  */
112 #define MAX_TEXTURE_IMAGE_UNITS 32
113 
114 /**
115  * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
116  * This value is only used for dimensioning arrays.
117  * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
118  * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
119  * used almost everywhere else.
120  */
121 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
122 
123 /** Maximum number of viewports supported with ARB_viewport_array */
124 #define MAX_VIEWPORTS 16
125 
126 /** Maximum number of window rectangles supported with EXT_window_rectangles */
127 #define MAX_WINDOW_RECTANGLES 8
128 
129 /** Maximum size for CVA.  May be overridden by the drivers.  */
130 #define MAX_ARRAY_LOCK_SIZE 3000
131 
132 /** Subpixel precision for antialiasing, window coordinate snapping */
133 #define SUB_PIXEL_BITS 4
134 
135 /** For GL_ARB_texture_compression */
136 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
137 
138 /** For GL_EXT_texture_filter_anisotropic */
139 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
140 
141 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
142 #define MAX_TEXTURE_LOD_BIAS 14.0
143 
144 /** For any program target/extension */
145 /*@{*/
146 #define MAX_PROGRAM_INSTRUCTIONS       (16 * 1024)
147 
148 /**
149  * Per-program constants (power of two)
150  *
151  * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
152  * and GLSL shader names for the same thing.  They should \b always have the
153  * same value.  Each refers to the number of vec4 values supplied as
154  * per-program parameters.
155  */
156 /*@{*/
157 #define MAX_PROGRAM_LOCAL_PARAMS       4096
158 #define MAX_UNIFORMS                   4096
159 #define MAX_UNIFORM_BUFFERS            15 /* + 1 default uniform buffer */
160 #define MAX_SHADER_STORAGE_BUFFERS     16
161 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
162 #define MAX_COMBINED_UNIFORM_BUFFERS   (MAX_UNIFORM_BUFFERS * 6)
163 #define MAX_COMBINED_SHADER_STORAGE_BUFFERS   (MAX_SHADER_STORAGE_BUFFERS * 6)
164 #define MAX_ATOMIC_COUNTERS            4096
165 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
166 #define MAX_COMBINED_ATOMIC_BUFFERS    (MAX_UNIFORM_BUFFERS * 6)
167 /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
168 #define ATOMIC_COUNTER_SIZE            4
169 #define MAX_IMAGE_UNIFORMS             32
170 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
171 #define MAX_IMAGE_UNITS                (MAX_IMAGE_UNIFORMS * 6)
172 /*@}*/
173 
174 /**
175  * Per-context constants (power of two)
176  *
177  * \note
178  * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
179  * and \c MAX_VERTEX_PROGRAM_PARAMS.  Otherwise some applications will make
180  * incorrect assumptions.
181  */
182 #define MAX_PROGRAM_ENV_PARAMS         256
183 
184 #define MAX_PROGRAM_MATRICES           8
185 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
186 #define MAX_PROGRAM_CALL_DEPTH         8
187 #define MAX_PROGRAM_TEMPS              256
188 #define MAX_PROGRAM_ADDRESS_REGS       1
189 #define MAX_SAMPLERS                   MAX_TEXTURE_IMAGE_UNITS
190 #define MAX_PROGRAM_INPUTS             32
191 #define MAX_PROGRAM_OUTPUTS            64
192 /*@}*/
193 
194 /** For GL_ARB_vertex_program */
195 /*@{*/
196 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
197 #define MAX_VERTEX_PROGRAM_PARAMS       MAX_UNIFORMS
198 /*@}*/
199 
200 /** For GL_ARB_fragment_program */
201 /*@{*/
202 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
203 #define MAX_FRAGMENT_PROGRAM_PARAMS       64
204 #define MAX_FRAGMENT_PROGRAM_INPUTS       12
205 /*@}*/
206 
207 /** For GL_ARB_vertex_shader */
208 /*@{*/
209 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
210 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
211 /*@}*/
212 
213 
214 /** For GL_EXT_framebuffer_object */
215 /*@{*/
216 #define MAX_COLOR_ATTACHMENTS 8
217 #define MAX_RENDERBUFFER_SIZE 16384
218 /*@}*/
219 
220 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
221 #define SUPPORTED_ATI_BUMP_UNITS 0xff
222 
223 /** For GL_EXT_transform_feedback */
224 #define MAX_FEEDBACK_BUFFERS 4
225 #define MAX_FEEDBACK_ATTRIBS 32
226 
227 /** For geometry shader */
228 /*@{*/
229 #define MAX_GEOMETRY_UNIFORM_COMPONENTS              512
230 #define MAX_GEOMETRY_OUTPUT_VERTICES                 256
231 #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS         1024
232 /*@}*/
233 
234 /** For GL_ARB_debug_output and GL_KHR_debug */
235 /*@{*/
236 #define MAX_DEBUG_LOGGED_MESSAGES   10
237 #define MAX_DEBUG_MESSAGE_LENGTH    4096
238 /*@}*/
239 
240 /** For GL_KHR_debug */
241 /*@{*/
242 #define MAX_LABEL_LENGTH 256
243 #define MAX_DEBUG_GROUP_STACK_DEPTH 64
244 /*@}*/
245 
246 /** For GL_ARB_gpu_shader5 */
247 /*@{*/
248 #define MAX_GEOMETRY_SHADER_INVOCATIONS     32
249 #define MIN_FRAGMENT_INTERPOLATION_OFFSET   -0.5
250 #define MAX_FRAGMENT_INTERPOLATION_OFFSET   0.5
251 #define FRAGMENT_INTERPOLATION_OFFSET_BITS  4
252 #define MAX_VERTEX_STREAMS                  4
253 /*@}*/
254 
255 /** For GL_ARB_shader_subroutine */
256 /*@{*/
257 #define MAX_SUBROUTINES                   256
258 #define MAX_SUBROUTINE_UNIFORM_LOCATIONS  1024
259 /*@}*/
260 
261 /** For GL_INTEL_performance_query */
262 /*@{*/
263 #define MAX_PERFQUERY_QUERY_NAME_LENGTH     256
264 #define MAX_PERFQUERY_COUNTER_NAME_LENGTH   256
265 #define MAX_PERFQUERY_COUNTER_DESC_LENGTH   1024
266 #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
267 /*@}*/
268 
269 /** For GL_ARB_pipeline_statistics_query */
270 #define MAX_PIPELINE_STATISTICS             11
271 
272 /** For GL_ARB_tessellation_shader */
273 /*@{*/
274 #define MAX_TESS_GEN_LEVEL 64
275 #define MAX_PATCH_VERTICES 32
276 #define MAX_TESS_PATCH_COMPONENTS 120
277 #define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
278 /*@}*/
279 
280 /*
281  * Color channel component order
282  *
283  * \note Changes will almost certainly cause problems at this time.
284  */
285 #define RCOMP 0
286 #define GCOMP 1
287 #define BCOMP 2
288 #define ACOMP 3
289 
290 
291 /**
292  * Maximum number of temporary vertices required for clipping.
293  *
294  * Used in array_cache and tnl modules.
295  */
296 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
297 
298 
299 /** For GL_ARB_sample_locations - maximum of SAMPLE_LOCATION_PIXEL_GRID_*_ARB */
300 #define MAX_SAMPLE_LOCATION_GRID_SIZE 4
301 
302 /* It is theoretically possible for Consts.MaxSamples to be >32 but
303  * other code seems to assume that is not the case.
304  */
305 #define MAX_SAMPLE_LOCATION_TABLE_SIZE \
306    (MAX_SAMPLE_LOCATION_GRID_SIZE * MAX_SAMPLE_LOCATION_GRID_SIZE * 32)
307 
308 #endif /* MESA_CONFIG_H_INCLUDED */
309