Searched refs:MAX_TEXTURE_LEVELS (Results 1 – 18 of 18) sorted by relevance
44 struct nouveau_surface surfaces[MAX_TEXTURE_LEVELS];
63 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) in nouveau_texture_free()324 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) in relayout_texture()
98 #define MAX_TEXTURE_LEVELS 15 macro
466 consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1); in _mesa_init_constants()467 consts->Max3DTextureLevels = MAX_TEXTURE_LEVELS; in _mesa_init_constants()468 consts->MaxCubeTextureLevels = MAX_TEXTURE_LEVELS; in _mesa_init_constants()708 assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1))); in check_context_limits()709 assert(ctx->Const.Max3DTextureLevels <= MAX_TEXTURE_LEVELS); in check_context_limits()710 assert(ctx->Const.MaxCubeTextureLevels <= MAX_TEXTURE_LEVELS); in check_context_limits()
466 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { in _mesa_delete_texture_object()505 for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { in _mesa_clear_texture_object()666 if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { in _mesa_test_texobj_completeness()861 if ((level < 0) || (level >= MAX_TEXTURE_LEVELS)) in _mesa_cube_level_complete()1054 for (level = 0; level < MAX_TEXTURE_LEVELS; level++) { in texture_size()
362 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { in dump_texture()
231 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { in prepare_target_err()
898 assert(level < MAX_TEXTURE_LEVELS); in select_tex_image()1353 if (level >= 0 && level < MAX_TEXTURE_LEVELS) { in get_texture_image_dims()
375 assert(level < MAX_TEXTURE_LEVELS); in _mesa_select_tex_image()641 assert(level >= 0 && level < MAX_TEXTURE_LEVELS); in _mesa_get_texture_layers()5122 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { in get_tex_images_for_clear()
1017 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
271 for (level = texObj->Attrib.BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { in _swrast_map_texture()331 for (level = texObj->Attrib.BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { in _swrast_unmap_texture()
360 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { in _mesa_update_fetch_functions()
176 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
384 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { in intel_miptree_release()
232 struct brw_mipmap_level level[MAX_TEXTURE_LEVELS];
1032 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { in brw_miptree_release()
89 c->MaxTextureSize = MIN2(c->MaxTextureSize, 1 << (MAX_TEXTURE_LEVELS - 1)); in st_init_limits()95 MAX_TEXTURE_LEVELS); in st_init_limits()99 MAX_TEXTURE_LEVELS); in st_init_limits()
864 if (stObj->base.Attrib.MaxLevel < MAX_TEXTURE_LEVELS && in allocate_full_mipmap()