Home
last modified time | relevance | path

Searched refs:MODIFIER_SIGN (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShader.hpp380 MODIFIER_SIGN, enumerator
DPixelPipeline.cpp192 …ODE_TEXM3X2PAD: TEXM3X2PAD(x, y, z, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); b… in applyShader()
193 …TEXM3X2TEX: TEXM3X2TEX(d, x, y, z, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break; in applyShader()
194 …TEXM3X3PAD: TEXM3X3PAD(x, y, z, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break; in applyShader()
195 …TEXM3X3TEX: TEXM3X3TEX(d, x, y, z, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break; in applyShader()
201 …E_TEXM3X2DEPTH: TEXM3X2DEPTH(d, x, y, z, s0, src0.modifier == Shader::MODIFIER_SIGN); bre… in applyShader()
203 …case Shader::OPCODE_TEXM3X3: TEXM3X3(d, x, y, z, s0, src0.modifier == Shader::MODIFIER_SIGN);… in applyShader()
1401 case Shader::MODIFIER_SIGN: in fetchRegister()
DShader.cpp409 case MODIFIER_SIGN: return ""; in preModifierString()
493 case MODIFIER_SIGN: return "_bx2"; in postModifierString()