Searched refs:MOTION_DIRECTION_POSITIVE_X (Results 1 – 1 of 1) sorted by relevance
60 MOTION_DIRECTION_POSITIVE_X = 1 << 0, enumerator4463 MOTION_DIRECTION_POSITIVE_X); in region_to_outline()4485 if ((directions & (MOTION_DIRECTION_POSITIVE_X | in is_border_blocking_directions()4543 if (*motion_dir & MOTION_DIRECTION_POSITIVE_X) in clamp_to_border()4547 *motion_dir &= ~(MOTION_DIRECTION_POSITIVE_X | in clamp_to_border()4558 directions |= MOTION_DIRECTION_POSITIVE_X; in get_motion_directions()4665 case MOTION_DIRECTION_POSITIVE_X: in warp_to_behind_border()4667 if (border->blocking_dir == MOTION_DIRECTION_POSITIVE_X) in warp_to_behind_border()