Searched refs:MakeTextureHandleResident (Results 1 – 3 of 3) sorted by relevance
134 ctx->Driver.MakeTextureHandleResident(ctx, handle, GL_TRUE); in make_texture_handle_resident()148 ctx->Driver.MakeTextureHandleResident(ctx, handle, GL_FALSE); in make_texture_handle_resident()
1225 void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle, member
3753 functions->MakeTextureHandleResident = st_MakeTextureHandleResident; in st_init_texture_functions()