Searched refs:Map2Vertex3 (Results 1 – 6 of 6) sorted by relevance
118 else if (ctx->Eval.Map2Vertex3) in vbo_exec_eval_update()119 set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 ); in vbo_exec_eval_update()
120 return &ctx->EvalMap.Map2Vertex3; in get_2d_map()901 ctx->Eval.Map2Vertex3 = GL_FALSE; in _mesa_init_eval()932 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex ); in _mesa_init_eval()958 free(ctx->EvalMap.Map2Vertex3.Points); in _mesa_free_eval_data()
172 attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; in _mesa_PushAttrib()411 TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, in pop_enable_group()
788 if (ctx->Eval.Map2Vertex3 == state) in _mesa_set_enable()792 ctx->Eval.Map2Vertex3 = state; in _mesa_set_enable()1715 return ctx->Eval.Map2Vertex3; in _mesa_IsEnabled()
490 GLboolean Map2Vertex3; member1797 struct gl_2d_map Map2Vertex3; member5066 GLboolean Map2Vertex3; member
1448 if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3) in _mesa_EvalMesh2()