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Searched refs:MatrixStackDepth (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_get.c77 *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1; in _mesa_marshal_GetIntegerv()
80 *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1; in _mesa_marshal_GetIntegerv()
83 *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1; in _mesa_marshal_GetIntegerv()
86 *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1; in _mesa_marshal_GetIntegerv()
Dglthread_marshal.h506 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]++; in _mesa_glthread_MatrixPushEXT()
515 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]--; in _mesa_glthread_MatrixPopEXT()
535 ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex]++; in _mesa_glthread_PushMatrix()
544 ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex]--; in _mesa_glthread_PopMatrix()
Dglthread.h229 int MatrixStackDepth[M_NUM_MATRIX_STACKS]; member