Searched refs:MatrixStackDepth (Results 1 – 3 of 3) sorted by relevance
77 *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1; in _mesa_marshal_GetIntegerv()80 *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1; in _mesa_marshal_GetIntegerv()83 *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1; in _mesa_marshal_GetIntegerv()86 *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1; in _mesa_marshal_GetIntegerv()
506 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]++; in _mesa_glthread_MatrixPushEXT()515 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]--; in _mesa_glthread_MatrixPopEXT()535 ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex]++; in _mesa_glthread_PushMatrix()544 ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex]--; in _mesa_glthread_PopMatrix()
229 int MatrixStackDepth[M_NUM_MATRIX_STACKS]; member