Searched refs:MaxCombinedShaderOutputResources (Results 1 – 21 of 21) sorted by relevance
39 MaxCombinedShaderOutputResources 8
71 outResources->maxCombinedShaderOutputResources = resources.MaxCombinedShaderOutputResources; in GetBuiltInResources()
279 resources->MaxCombinedShaderOutputResources = 4; in InitBuiltInResources()
1281 << ":MaxCombinedShaderOutputResources:" << mResources.MaxCombinedShaderOutputResources in setResourceString()
24866 unionArray[0].setIConst(resources.MaxCombinedShaderOutputResources); in initializeBuiltInVariables()
39659 unionArray[0].setIConst(resources.MaxCombinedShaderOutputResources); in initializeBuiltInVariables()
554 c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers; in st_init_limits()573 c->MaxCombinedShaderOutputResources += in st_init_limits()588 c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms; in st_init_limits()634 if (temp > 0 && c->MaxCombinedShaderOutputResources > temp) in st_init_limits()635 c->MaxCombinedShaderOutputResources = temp; in st_init_limits()
427 int MaxCombinedShaderOutputResources; member
132 mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources; in Compiler()
492 int MaxCombinedShaderOutputResources; member
569 unsigned MaxCombinedShaderOutputResources; member
659 ctx->Const.MaxCombinedShaderOutputResources) in check_image_resources()
972 state->Const.MaxCombinedShaderOutputResources); in generate_constants()988 state->Const.MaxCombinedShaderOutputResources); in generate_constants()
173 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources; in _mesa_glsl_parse_state()
3441 ctx->Const.MaxCombinedShaderOutputResources) in check_image_resources()
192 mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources; in Compiler()
254 resources->MaxCombinedShaderOutputResources = 4; in InitBuiltInResources()
1046 << ":MaxCombinedShaderOutputResources:" << mResources.MaxCombinedShaderOutputResources in setResourceString()
11556 unionArray[0].setIConst(resources.MaxCombinedShaderOutputResources); in initializeBuiltInVariables()
517 ctx->Const.MaxCombinedShaderOutputResources = in brw_initialize_context_constants()
4200 GLuint MaxCombinedShaderOutputResources; member