Searched refs:MaxIfDepth (Results 1 – 9 of 9) sorted by relevance
162 if (options->MaxIfDepth == 0) { in st_link_shader()
326 options->MaxIfDepth = in st_init_limits()
7350 options->MaxIfDepth, if_threshold); in st_link_tgsi()7359 options->MaxIfDepth, if_threshold); in st_link_tgsi()
160 compiler->glsl_compiler_options[i].MaxIfDepth = in brw_compiler_create()
269 options.MaxIfDepth = UINT_MAX; in initialize_context_to_defaults()
270 fs_options->MaxIfDepth = 0; in i915CreateContext()
2907 if (options->MaxIfDepth == 0) { in get_mesa_program()3040 if (options->MaxIfDepth == 0) in _mesa_ir_link_shader()3044 options->MaxIfDepth) || progress; in _mesa_ir_link_shader()
3277 GLuint MaxIfDepth; /**< Maximum nested IF blocks */ member
177 options.MaxIfDepth = UINT_MAX; in _mesa_init_shader_state()