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Searched refs:MaxIfDepth (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_ir.cpp162 if (options->MaxIfDepth == 0) { in st_link_shader()
Dst_extensions.c326 options->MaxIfDepth = in st_init_limits()
Dst_glsl_to_tgsi.cpp7350 options->MaxIfDepth, if_threshold); in st_link_tgsi()
7359 options->MaxIfDepth, if_threshold); in st_link_tgsi()
/third_party/mesa3d/src/intel/compiler/
Dbrw_compiler.c160 compiler->glsl_compiler_options[i].MaxIfDepth = in brw_compiler_create()
/third_party/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.cpp269 options.MaxIfDepth = UINT_MAX; in initialize_context_to_defaults()
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.c270 fs_options->MaxIfDepth = 0; in i915CreateContext()
/third_party/mesa3d/src/mesa/program/
Dir_to_mesa.cpp2907 if (options->MaxIfDepth == 0) { in get_mesa_program()
3040 if (options->MaxIfDepth == 0) in _mesa_ir_link_shader()
3044 options->MaxIfDepth) || progress; in _mesa_ir_link_shader()
/third_party/mesa3d/src/mesa/main/
Dmtypes.h3277 GLuint MaxIfDepth; /**< Maximum nested IF blocks */ member
Dshaderapi.c177 options.MaxIfDepth = UINT_MAX; in _mesa_init_shader_state()