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Searched refs:MaxOutputComponents (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dstandalone.cpp150 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context()
172 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
180 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
182 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
200 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
208 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
210 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
231 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()
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Dstandalone_scaffolding.cpp240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context_to_defaults()
263 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context_to_defaults()
Dglsl_parser_extras.cpp124 …this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in _mesa_glsl_parse_state()
126 …->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; in _mesa_glsl_parse_state()
190 …nst.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents; in _mesa_glsl_parse_state()
193 ….MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents; in _mesa_glsl_parse_state()
Dlink_varyings.cpp642 ctx->Const.Program[sh->Stage].MaxOutputComponents / 4; in validate_explicit_variable_location()
3106 ctx->Const.Program[producer->Stage].MaxOutputComponents; in check_against_output_limit()
Dbuiltin_variables.cpp760 state->ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4); in generate_constants()
/third_party/mesa3d/src/mesa/main/
Dcontext.c378 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()
386 prog->MaxOutputComponents = 0; /* value not used */ in init_program_limits()
396 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()
404 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */ in init_program_limits()
Dmtypes.h3759 GLuint MaxOutputComponents; member
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.c209 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = in i915CreateContext()
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_context.c778 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128; in brw_initialize_context_constants()
781 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; in brw_initialize_context_constants()
784 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128; in brw_initialize_context_constants()
786 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128; in brw_initialize_context_constants()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_extensions.c260 pc->MaxOutputComponents = in st_init_limits()