Searched refs:MaxTextureUnits (Results 1 – 25 of 48) sorted by relevance
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261 ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, in r200CreateContext()263 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits; in r200CreateContext()264 ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; in r200CreateContext()266 ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits; in r200CreateContext()343 ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6); in r200CreateContext()
424 for ( i = 0 ; i < rmesa->radeon.glCtx.Const.MaxTextureUnits ; i++ ) { in r200DeleteTexture()
59 mtu = rmesa->radeon.glCtx.Const.MaxTextureUnits; in r200SetUpAtomList()
223 ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, in r100CreateContext()225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits; in r100CreateContext()226 ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; in r100CreateContext()227 ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits; in r100CreateContext()
306 for (i = 0; i < ctx->Const.MaxTextureUnits; ++i) in radeonEnsureEmitSize()388 for (i = 0 ; i < ctx->Const.MaxTextureUnits; i++) { in radeon_run_tcl_render()
250 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { in radeonEmitArrays()
345 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { in radeonEmitArrays()
366 for ( i = 0 ; i < rmesa->radeon.glCtx.Const.MaxTextureUnits ; i++ ) { in radeonDeleteTexture()
64 int i, mtu = rmesa->radeon.glCtx.Const.MaxTextureUnits; in radeonSetUpAtomList()
100 intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; in i830CreateContext()111 ctx->Const.MaxTextureUnits = I830_TEX_UNITS; in i830CreateContext()
204 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()222 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()
3 MaxTextureUnits 32
165 ctx->Const.MaxTextureUnits = 8; in initialize_context()193 ctx->Const.MaxTextureUnits = 2; in initialize_context()221 ctx->Const.MaxTextureUnits = 2; in initialize_context()257 ctx->Const.MaxTextureUnits = 2; in initialize_context()304 ctx->Const.MaxTextureUnits = 0; in initialize_context()
235 ctx->Const.MaxTextureUnits = 2; in initialize_context_to_defaults()
503 unsigned MaxTextureUnits; member
70 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) in span_map_unmap()
164 ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS; in nv04_context_create()
178 unsigned MaxTextureUnits; member
2037 if ((unsigned) $1 >= state->MaxTextureUnits) {2573 state->MaxTextureUnits = ctx->Const.MaxTextureUnits;
189 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { in st_DrawTex()260 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { in st_DrawTex()
473 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits, in _mesa_init_constants()695 assert(ctx->Const.MaxTextureUnits > 0); in check_context_limits()696 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits()697 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); in check_context_limits()698 …assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImage… in check_context_limits()
454 ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) { in _mesa_PassTexCoordATI()460 ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { in _mesa_PassTexCoordATI()527 ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) { in _mesa_SampleMapATI()533 ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { in _mesa_SampleMapATI()
191 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { in _mesa_PushAttrib()493 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { in pop_enable_group()542 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { in pop_texture_group()1073 for (unsigned i = 0; i < ctx->Const.MaxTextureUnits; i++) { in _mesa_PopAttrib()
192 assert(srcUnit < ctx->Const.MaxTextureUnits); in texture_combine()282 assert(srcUnit < ctx->Const.MaxTextureUnits); in texture_combine()651 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { in _swrast_texture_span()715 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { in _swrast_texture_span()