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Searched refs:MayDecay (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.cpp313 if(ExecutionId != CurrentLogicalState.ExecutionId && CurrentLogicalState.MayDecay) in ProcessTransitioningSubresourceExplicit()
318 bool MayDecay = false; in ProcessTransitioningSubresourceExplicit() local
334 MayDecay = CurrentState.SupportsSimultaneousAccess() && !IsD3D12WriteState(after); in ProcessTransitioningSubresourceExplicit()
344 MayDecay = !IsD3D12WriteState(after); in ProcessTransitioningSubresourceExplicit()
349 CCurrentResourceState::LogicalState NewLogicalState{after, ExecutionId, IsPromotion, MayDecay}; in ProcessTransitioningSubresourceExplicit()
DD3D12ResourceState.h108 bool MayDecay = false; member