Searched refs:ModeRGB (Results 1 – 9 of 9) sorted by relevance
102 GLuint ModeRGB:4; member292 key->unit[i].ModeRGB = comb->ModeRGB; in make_state_key()599 switch (key->unit[unit].ModeRGB) { in emit_texenv()619 else if (need_saturate(key->unit[unit].ModeRGB)) in emit_texenv()637 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && in emit_texenv()641 key->unit[unit].ModeRGB, in emit_texenv()649 else if (key->unit[unit].ModeRGB == TEXENV_MODE_DOT3_RGBA_EXT || in emit_texenv()650 key->unit[unit].ModeRGB == TEXENV_MODE_DOT3_RGBA) { in emit_texenv()653 key->unit[unit].ModeRGB, in emit_texenv()666 key->unit[unit].ModeRGB, in emit_texenv()
135 printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB)); in _mesa_print_texunit_state()283 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) in calculate_derived_texenv()497 packed->ModeRGB = tex_combine_translate_mode(texUnit->EnvMode, state->ModeRGB); in pack_tex_combine()554 switch (combine->ModeRGB) { in update_tex_combine()
152 if (texUnit->Combine.ModeRGB == mode) in set_combiner_mode()155 texUnit->Combine.ModeRGB = mode; in set_combiner_mode()647 return texUnit->Combine.ModeRGB; in get_texenvi()
1034 GLenum16 ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ member1118 uint32_t ModeRGB:4; /**< Effective mode for RGB as 4 bits */ member
596 unit->Combine.ModeRGB); in pop_texture_group()
167 switch (combine->ModeRGB) { in i830SetTexEnvCombine()185 switch (combine->ModeRGB) { in i830SetTexEnvCombine()271 if (combine->ModeRGB == GL_DOT3_RGBA_EXT || in i830SetTexEnvCombine()272 combine->ModeRGB == GL_DOT3_RGBA) { in i830SetTexEnvCombine()
344 switch ( texUnit->_CurrentCombine->ModeRGB ) { in radeonUpdateTextureEnv()410 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT) in radeonUpdateTextureEnv()411 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) { in radeonUpdateTextureEnv()520 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB_EXT) in radeonUpdateTextureEnv()521 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) { in radeonUpdateTextureEnv()
445 switch ( texUnit->_CurrentCombine->ModeRGB ) { in r200UpdateTextureEnv()608 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT) in r200UpdateTextureEnv()609 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) { in r200UpdateTextureEnv()804 const GLboolean isdot3rgba = (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) || in r200UpdateAllTexEnv()805 (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT); in r200UpdateAllTexEnv()881 if ( (ctx->Texture.FixedFuncUnit[i]._CurrentCombine->ModeRGB == GL_REPLACE) && in r200UpdateAllTexEnv()
306 switch (combine->ModeRGB) { in texture_combine()527 if (combine->ModeRGB == GL_DOT3_RGBA_EXT || in texture_combine()528 combine->ModeRGB == GL_DOT3_RGBA) { in texture_combine()