/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 303 cc.x = MulHigh(As<UShort4>(cc.x), utri); in sampleFilter() 305 cc.x = MulHigh(cc.x, stri); in sampleFilter() 307 cc.y = MulHigh(As<UShort4>(cc.y), utri); in sampleFilter() 309 cc.y = MulHigh(cc.y, stri); in sampleFilter() 311 cc.z = MulHigh(As<UShort4>(cc.z), utri); in sampleFilter() 313 cc.z = MulHigh(cc.z, stri); in sampleFilter() 315 cc.w = MulHigh(As<UShort4>(cc.w), utri); in sampleFilter() 317 cc.w = MulHigh(cc.w, stri); in sampleFilter() 323 c.x = MulHigh(As<UShort4>(c.x), utri); in sampleFilter() 325 c.x = MulHigh(c.x, stri); in sampleFilter() [all …]
|
D | SpirvShaderArithmetic.cpp | 490 dst.move(i + lhsType.componentCount, MulHigh(lhs.Int(i), rhs.Int(i))); in EmitBinaryOp() 494 dst.move(i + lhsType.componentCount, MulHigh(lhs.UInt(i), rhs.UInt(i))); in EmitBinaryOp()
|
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 423 current.x = MulHigh(current.x, texture.x) << 4; in blendTexture() 424 current.y = MulHigh(current.y, texture.y) << 4; in blendTexture() 425 current.z = MulHigh(current.z, texture.z) << 4; in blendTexture() 430 current.w = MulHigh(current.w, texture.w) << 4; in blendTexture() 436 texture.x = MulHigh(texture.x, L) << 4; in blendTexture() 437 texture.y = MulHigh(texture.y, L) << 4; in blendTexture() 438 texture.z = MulHigh(texture.z, L) << 4; in blendTexture() 602 res.x = MulHigh(arg1->x, arg2->x) << 4; in blendTexture() 603 res.y = MulHigh(arg1->y, arg2->y) << 4; in blendTexture() 604 res.z = MulHigh(arg1->z, arg2->z) << 4; in blendTexture() [all …]
|
D | SamplerCore.cpp | 140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture() 141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture() 142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture() 585 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter() 586 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter() 587 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter() 588 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter() 593 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter() 594 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter() 595 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter() [all …]
|
D | PixelRoutine.cpp | 1190 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend() 1191 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend() 1192 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend() 1197 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend() 1198 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend() 1199 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend() 1251 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend() 1256 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
|
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/ |
D | ReactorUnitTests.cpp | 1655 TEST(ReactorUnitTests, MulHigh) in TEST() argument 1662 MulHigh(Short4(0x01AA, 0x02DD, 0x03EE, 0xF422), in TEST() 1665 MulHigh(UShort4(0x01AA, 0x02DD, 0x03EE, 0xF422), in TEST() 1669 MulHigh(Int4(0x000001AA, 0x000002DD, 0xC8000000, 0xF8000000), in TEST() 1672 MulHigh(UInt4(0x000001AAu, 0x000002DDu, 0xC8000000u, 0xD8000000u), in TEST() 1676 MulHigh(Int4(0x7FFFFFFF, 0x7FFFFFFF, 0x80008000, 0xFFFFFFFF), in TEST() 1679 MulHigh(UInt4(0x7FFFFFFFu, 0x7FFFFFFFu, 0x80008000u, 0xFFFFFFFFu), in TEST()
|
/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | Reactor.hpp | 944 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y); 1014 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y); 1071 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y); 1130 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y); 2027 RValue<Int4> MulHigh(RValue<Int4> x, RValue<Int4> y); 2112 RValue<UInt4> MulHigh(RValue<UInt4> x, RValue<UInt4> y);
|
D | LLVMReactor.cpp | 2114 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function 2260 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function 2315 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function 2350 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function 2765 RValue<Int4> MulHigh(RValue<Int4> x, RValue<Int4> y) in MulHigh() function 2772 RValue<UInt4> MulHigh(RValue<UInt4> x, RValue<UInt4> y) in MulHigh() function
|
D | SubzeroReactor.cpp | 2681 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function 2970 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function 2996 RValue<Int4> MulHigh(RValue<Int4> x, RValue<Int4> y) in MulHigh() function 3011 RValue<UInt4> MulHigh(RValue<UInt4> x, RValue<UInt4> y) in MulHigh() function 3121 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function 3191 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function
|