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Searched refs:MulHigh (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSamplerCore.cpp303 cc.x = MulHigh(As<UShort4>(cc.x), utri); in sampleFilter()
305 cc.x = MulHigh(cc.x, stri); in sampleFilter()
307 cc.y = MulHigh(As<UShort4>(cc.y), utri); in sampleFilter()
309 cc.y = MulHigh(cc.y, stri); in sampleFilter()
311 cc.z = MulHigh(As<UShort4>(cc.z), utri); in sampleFilter()
313 cc.z = MulHigh(cc.z, stri); in sampleFilter()
315 cc.w = MulHigh(As<UShort4>(cc.w), utri); in sampleFilter()
317 cc.w = MulHigh(cc.w, stri); in sampleFilter()
323 c.x = MulHigh(As<UShort4>(c.x), utri); in sampleFilter()
325 c.x = MulHigh(c.x, stri); in sampleFilter()
[all …]
DSpirvShaderArithmetic.cpp490 dst.move(i + lhsType.componentCount, MulHigh(lhs.Int(i), rhs.Int(i))); in EmitBinaryOp()
494 dst.move(i + lhsType.componentCount, MulHigh(lhs.UInt(i), rhs.UInt(i))); in EmitBinaryOp()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelPipeline.cpp423 current.x = MulHigh(current.x, texture.x) << 4; in blendTexture()
424 current.y = MulHigh(current.y, texture.y) << 4; in blendTexture()
425 current.z = MulHigh(current.z, texture.z) << 4; in blendTexture()
430 current.w = MulHigh(current.w, texture.w) << 4; in blendTexture()
436 texture.x = MulHigh(texture.x, L) << 4; in blendTexture()
437 texture.y = MulHigh(texture.y, L) << 4; in blendTexture()
438 texture.z = MulHigh(texture.z, L) << 4; in blendTexture()
602 res.x = MulHigh(arg1->x, arg2->x) << 4; in blendTexture()
603 res.y = MulHigh(arg1->y, arg2->y) << 4; in blendTexture()
604 res.z = MulHigh(arg1->z, arg2->z) << 4; in blendTexture()
[all …]
DSamplerCore.cpp140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture()
141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture()
142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture()
585 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter()
586 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter()
587 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter()
588 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter()
593 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter()
594 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter()
595 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter()
[all …]
DPixelRoutine.cpp1190 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend()
1191 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend()
1192 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend()
1197 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend()
1198 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend()
1199 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend()
1251 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend()
1256 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp1655 TEST(ReactorUnitTests, MulHigh) in TEST() argument
1662 MulHigh(Short4(0x01AA, 0x02DD, 0x03EE, 0xF422), in TEST()
1665 MulHigh(UShort4(0x01AA, 0x02DD, 0x03EE, 0xF422), in TEST()
1669 MulHigh(Int4(0x000001AA, 0x000002DD, 0xC8000000, 0xF8000000), in TEST()
1672 MulHigh(UInt4(0x000001AAu, 0x000002DDu, 0xC8000000u, 0xD8000000u), in TEST()
1676 MulHigh(Int4(0x7FFFFFFF, 0x7FFFFFFF, 0x80008000, 0xFFFFFFFF), in TEST()
1679 MulHigh(UInt4(0x7FFFFFFFu, 0x7FFFFFFFu, 0x80008000u, 0xFFFFFFFFu), in TEST()
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DReactor.hpp944 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
1014 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y);
1071 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y);
1130 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
2027 RValue<Int4> MulHigh(RValue<Int4> x, RValue<Int4> y);
2112 RValue<UInt4> MulHigh(RValue<UInt4> x, RValue<UInt4> y);
DLLVMReactor.cpp2114 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function
2260 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function
2315 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function
2350 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function
2765 RValue<Int4> MulHigh(RValue<Int4> x, RValue<Int4> y) in MulHigh() function
2772 RValue<UInt4> MulHigh(RValue<UInt4> x, RValue<UInt4> y) in MulHigh() function
DSubzeroReactor.cpp2681 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function
2970 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function
2996 RValue<Int4> MulHigh(RValue<Int4> x, RValue<Int4> y) in MulHigh() function
3011 RValue<UInt4> MulHigh(RValue<UInt4> x, RValue<UInt4> y) in MulHigh() function
3121 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function
3191 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function