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Searched refs:NumSubresources (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp266 _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
268 _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
269 _In_reads_(NumSubresources) const UINT* pNumRows,
270 _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
271 _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData)
280 (FirstSubresource != 0 || NumSubresources != 1)))
292 for (UINT i = 0; i < NumSubresources; ++i)
310 for (UINT i = 0; i < NumSubresources; ++i)
342 _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
343 _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
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/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.h165 UINT NumSubresources() { return m_TotalSubresources; } in NumSubresources() function
DD3D12ResourceState.cpp393 CurResource.NumSubresources(), in ApplyAllResourceTransitions()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.cpp1638 assert(subres_id < xres->NumSubresources()); in d3d12_transition_subresources_state()