Searched refs:NumSubroutineUniformRemapTable (Results 1 – 7 of 7) sorted by relevance
168 if (p->sh.NumSubroutineUniformRemapTable > MAX_SUBROUTINE_UNIFORM_LOCATIONS) { in link_util_check_subroutine_resources()263 for (unsigned j = 0; j < p->sh.NumSubroutineUniformRemapTable; j++) { in link_util_calculate_subroutine_compat()
1576 p->sh.NumSubroutineUniformRemapTable + entries); in link_setup_uniform_remap_tables()1579 p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = in link_setup_uniform_remap_tables()1583 p->sh.NumSubroutineUniformRemapTable; in link_setup_uniform_remap_tables()1584 p->sh.NumSubroutineUniformRemapTable += entries; in link_setup_uniform_remap_tables()
371 p->sh.NumSubroutineUniformRemapTable + entries); in nir_setup_uniform_remap_tables()374 p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = in nir_setup_uniform_remap_tables()380 p->sh.NumSubroutineUniformRemapTable; in nir_setup_uniform_remap_tables()381 p->sh.NumSubroutineUniformRemapTable += entries; in nir_setup_uniform_remap_tables()
628 sh->Program->sh.NumSubroutineUniformRemapTable, in write_uniform_remap_tables()686 &glprog->sh.NumSubroutineUniformRemapTable, in read_uniform_remap_tables()
3526 if (max_loc + 1 > p->sh.NumSubroutineUniformRemapTable) { in reserve_subroutine_explicit_locations()3538 for (unsigned i = p->sh.NumSubroutineUniformRemapTable; i < max_loc + 1; i++) in reserve_subroutine_explicit_locations()3541 p->sh.NumSubroutineUniformRemapTable = max_loc + 1; in reserve_subroutine_explicit_locations()
3079 if (count != p->sh.NumSubroutineUniformRemapTable) { in _mesa_UniformSubroutinesuiv()3153 if (location >= p->sh.NumSubroutineUniformRemapTable) { in _mesa_GetUniformSubroutineuiv()3211 values[0] = p->sh.NumSubroutineUniformRemapTable; in _mesa_GetProgramStageiv()3243 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) { in _mesa_GetProgramStageiv()3811 if (p->sh.NumSubroutineUniformRemapTable == 0) in _mesa_shader_write_subroutine_index()3833 } while(i < p->sh.NumSubroutineUniformRemapTable); in _mesa_shader_write_subroutine_index()3852 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) { in _mesa_program_init_subroutine_defaults()3854 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint))); in _mesa_program_init_subroutine_defaults()3855 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable; in _mesa_program_init_subroutine_defaults()3858 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) { in _mesa_program_init_subroutine_defaults()
2202 GLuint NumSubroutineUniformRemapTable; member