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Searched refs:NumSubroutineUniformRemapTable (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlinker_util.cpp168 if (p->sh.NumSubroutineUniformRemapTable > MAX_SUBROUTINE_UNIFORM_LOCATIONS) { in link_util_check_subroutine_resources()
263 for (unsigned j = 0; j < p->sh.NumSubroutineUniformRemapTable; j++) { in link_util_calculate_subroutine_compat()
Dlink_uniforms.cpp1576 p->sh.NumSubroutineUniformRemapTable + entries); in link_setup_uniform_remap_tables()
1579 p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = in link_setup_uniform_remap_tables()
1583 p->sh.NumSubroutineUniformRemapTable; in link_setup_uniform_remap_tables()
1584 p->sh.NumSubroutineUniformRemapTable += entries; in link_setup_uniform_remap_tables()
Dgl_nir_link_uniforms.c371 p->sh.NumSubroutineUniformRemapTable + entries); in nir_setup_uniform_remap_tables()
374 p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = in nir_setup_uniform_remap_tables()
380 p->sh.NumSubroutineUniformRemapTable; in nir_setup_uniform_remap_tables()
381 p->sh.NumSubroutineUniformRemapTable += entries; in nir_setup_uniform_remap_tables()
Dserialize.cpp628 sh->Program->sh.NumSubroutineUniformRemapTable, in write_uniform_remap_tables()
686 &glprog->sh.NumSubroutineUniformRemapTable, in read_uniform_remap_tables()
Dlinker.cpp3526 if (max_loc + 1 > p->sh.NumSubroutineUniformRemapTable) { in reserve_subroutine_explicit_locations()
3538 for (unsigned i = p->sh.NumSubroutineUniformRemapTable; i < max_loc + 1; i++) in reserve_subroutine_explicit_locations()
3541 p->sh.NumSubroutineUniformRemapTable = max_loc + 1; in reserve_subroutine_explicit_locations()
/third_party/mesa3d/src/mesa/main/
Dshaderapi.c3079 if (count != p->sh.NumSubroutineUniformRemapTable) { in _mesa_UniformSubroutinesuiv()
3153 if (location >= p->sh.NumSubroutineUniformRemapTable) { in _mesa_GetUniformSubroutineuiv()
3211 values[0] = p->sh.NumSubroutineUniformRemapTable; in _mesa_GetProgramStageiv()
3243 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) { in _mesa_GetProgramStageiv()
3811 if (p->sh.NumSubroutineUniformRemapTable == 0) in _mesa_shader_write_subroutine_index()
3833 } while(i < p->sh.NumSubroutineUniformRemapTable); in _mesa_shader_write_subroutine_index()
3852 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) { in _mesa_program_init_subroutine_defaults()
3854 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint))); in _mesa_program_init_subroutine_defaults()
3855 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable; in _mesa_program_init_subroutine_defaults()
3858 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) { in _mesa_program_init_subroutine_defaults()
Dmtypes.h2202 GLuint NumSubroutineUniformRemapTable; member