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Searched refs:NumViews (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.h78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
DShader.cpp227 UINT NumViews, // IN in SetShaderResources() argument
233 assert(Offset + NumViews <= D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT); in SetShaderResources()
236 for (UINT i = 0; i < NumViews; i++) { in SetShaderResources()
605 UINT NumViews, // IN in VsSetShaderResources() argument
606 __in_ecount (NumViews) in VsSetShaderResources()
611 SetShaderResources(PIPE_SHADER_VERTEX, hDevice, Offset, NumViews, phShaderResourceViews); in VsSetShaderResources()
742 UINT NumViews, // IN in GsSetShaderResources() argument
743 __in_ecount (NumViews) in GsSetShaderResources()
748 SetShaderResources(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumViews, phShaderResourceViews); in GsSetShaderResources()
1055 UINT NumViews, // IN in PsSetShaderResources() argument
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DOutputMerger.h95 __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView,
DOutputMerger.cpp742 __in_ecount (NumViews) in SetRenderTargets()