Searched refs:NumViews (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Shader.h | 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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D | Shader.cpp | 227 UINT NumViews, // IN in SetShaderResources() argument 233 assert(Offset + NumViews <= D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT); in SetShaderResources() 236 for (UINT i = 0; i < NumViews; i++) { in SetShaderResources() 605 UINT NumViews, // IN in VsSetShaderResources() argument 606 __in_ecount (NumViews) in VsSetShaderResources() 611 SetShaderResources(PIPE_SHADER_VERTEX, hDevice, Offset, NumViews, phShaderResourceViews); in VsSetShaderResources() 742 UINT NumViews, // IN in GsSetShaderResources() argument 743 __in_ecount (NumViews) in GsSetShaderResources() 748 SetShaderResources(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumViews, phShaderResourceViews); in GsSetShaderResources() 1055 UINT NumViews, // IN in PsSetShaderResources() argument [all …]
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D | OutputMerger.h | 95 __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView,
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D | OutputMerger.cpp | 742 __in_ecount (NumViews) in SetRenderTargets()
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