Searched refs:OUTPUT_VERTEX_COUNT (Results 1 – 1 of 1) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderMaxPatchVertices.cpp | 37 #define OUTPUT_VERTEX_COUNT 2 macro 504 ((sizeof(glw::GLfloat)) * 4 /* components */ * OUTPUT_VERTEX_COUNT /* vertices */), DE_NULL, in initTransformFeedbackBufferObjects() 512 ((sizeof(glw::GLint)) * 4 /* components */ * OUTPUT_VERTEX_COUNT /* vertices */), DE_NULL, in initTransformFeedbackBufferObjects() 529 ((sizeof(glw::GLfloat)) * 4 /* components */ * OUTPUT_VERTEX_COUNT /* vertices */), DE_NULL, in initTransformFeedbackBufferObjects() 537 ((sizeof(glw::GLint)) * 4 /* components */ * OUTPUT_VERTEX_COUNT /* vertices */), DE_NULL, in initTransformFeedbackBufferObjects() 661 …(sizeof(glw::GLfloat) /* GLfloat size */ * 4 /* components */ * OUTPUT_VERTEX_COUNT), GL_MAP_READ_… in compareResults() 712 …(sizeof(glw::GLint) /* GLfloat size */ * 4 /* components */ * OUTPUT_VERTEX_COUNT), GL_MAP_READ_BI… in compareResults()
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