Searched refs:PHYS_COUNT (Results 1 – 1 of 1) sorted by relevance
34 #define PHYS_COUNT 64 macro395 for (int i = 0; i < PHYS_COUNT; i++) { in v3d_ra_favor_accum()444 for (int i = 0; i < PHYS_COUNT; i++) { in v3d_ra_select_rf()445 int phys_off = (v3d_ra->next_phys + i) % PHYS_COUNT; in v3d_ra_select_rf()497 compiler->regs = ra_alloc_reg_set(compiler, PHYS_INDEX + PHYS_COUNT, in vir_init_reg_sets()513 i < PHYS_INDEX + (PHYS_COUNT >> threads); i++) { in vir_init_reg_sets()