Searched refs:Pi1 (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
D | noise.inl | 69 tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1 local 71 Pi1 = detail::mod289(Pi1); 74 tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); 75 tvec4<T, P> iy = tvec4<T, P>(tvec2<T, P>(Pi0.y), tvec2<T, P>(Pi1.y)); 77 tvec4<T, P> iz1(Pi1.z); 140 tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1 142 Pi1 = mod(Pi1, T(289)); 145 tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); 146 tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); 148 tvec4<T, P> iz1(Pi1.z); [all …]
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/third_party/optimized-routines/math/ |
D | v_cosf.c | 19 #define Pi1 v_f32 (0x1.921fb6p+1f) macro 57 r = v_fma_f32 (-Pi1, n, r); in V_NAME()
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D | v_sinf.c | 19 #define Pi1 v_f32 (0x1.921fb6p+1f) macro 56 r = v_fma_f32 (-Pi1, n, r); in V_NAME()
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D | v_sin.c | 33 #define Pi1 v_f64 (0x1.921fb54442d18p+1) macro 64 r = v_fma_f64 (-Pi1, n, r); in V_NAME()
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D | v_cos.c | 34 #define Pi1 v_f64 (0x1.921fb54442d18p+1) macro 65 r = v_fma_f64 (-Pi1, n, r); in V_NAME()
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