Searched refs:PositionAlwaysPrecise (Results 1 – 4 of 4) sorted by relevance
799 …ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_EVAL].PositionAlwaysPrecise = options->vs_positi… in st_create_context_priv()
1635 options->PositionAlwaysPrecise; in generate_varyings()
2804 …screen->compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].PositionAlwaysPrecise = driQueryOpt… in brw_init_screen()
3299 GLboolean PositionAlwaysPrecise; member