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Searched refs:QUNIFORM_VIEWPORT_Z_OFFSET (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c225 case QUNIFORM_VIEWPORT_Z_OFFSET: in vc4_write_uniforms()
387 case QUNIFORM_VIEWPORT_Z_OFFSET: in vc4_set_shader_uniform_dirty_flags()
Dvc4_qir.c353 [QUNIFORM_VIEWPORT_Z_OFFSET] = "vp_z_offset", in qir_describe_uniform()
Dvc4_qir.h241 QUNIFORM_VIEWPORT_Z_OFFSET, enumerator
Dvc4_program.c1409 struct qreg zoffset = qir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0); in emit_zs_write()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_uniforms.c255 case QUNIFORM_VIEWPORT_Z_OFFSET: in v3d_write_uniforms()
429 case QUNIFORM_VIEWPORT_Z_OFFSET: in v3d_set_shader_uniform_dirty_flags()
/third_party/mesa3d/src/broadcom/compiler/
Dvir_dump.c37 [QUNIFORM_VIEWPORT_Z_OFFSET] = "vp_z_offset", in vir_dump_uniform()
Dv3d_compiler.h198 QUNIFORM_VIEWPORT_Z_OFFSET, enumerator
Dnir_to_vir.c2912 vir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0)); in ntq_emit_intrinsic()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_uniforms.c444 case QUNIFORM_VIEWPORT_Z_OFFSET: in v3dv_write_uniforms_wg_offsets()