/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Blitter.cpp | 433 *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); in write() 436 if(writeA) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.w))); } in write() 446 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write() 447 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write() 448 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write() 449 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write() 461 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write() 462 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write() 463 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write() 464 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write() [all …]
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Blitter.cpp | 559 *Pointer<Byte>(element) = (Byte(RoundInt(Float(c.y))) & Byte(0xF)) | in write() 565 (Byte(RoundInt(Float(c.x))) << Byte(4)); in write() 569 *Pointer<Byte>(element) = (Byte(RoundInt(Float(c.y))) & Byte(0xF)) | in write() 570 (Byte(RoundInt(Float(c.x))) << Byte(4)); in write() 577 *Pointer<UShort>(element) = UShort(PackFields(RoundInt(c) & Int4(0xF), { 12, 8, 4, 0 })); in write() 587 … (UShort(PackFields(RoundInt(c) & Int4(0xF), { 12, 8, 4, 0 })) & UShort(mask)); in write() 593 *Pointer<UShort>(element) = UShort(PackFields(RoundInt(c) & Int4(0xF), { 4, 8, 12, 0 })); in write() 603 … (UShort(PackFields(RoundInt(c) & Int4(0xF), { 4, 8, 12, 0 })) & UShort(mask)); in write() 609 *Pointer<UShort>(element) = UShort(PackFields(RoundInt(c) & Int4(0xF), { 8, 4, 0, 12 })); in write() 619 … (UShort(PackFields(RoundInt(c) & Int4(0xF), { 8, 4, 0, 12 })) & UShort(mask)); in write() [all …]
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 158 …X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float>(data … in generate() 159 …Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float>(data … in generate()
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D | VertexRoutine.cpp | 728 …v.x = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<F… in writeCache() 729 …v.y = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<F… in writeCache()
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D | ShaderCore.cpp | 127 Int4 i = RoundInt(x0 - Float4(0.5f)); in exponential2() 675 dst.x = As<Float4>(RoundInt(src.x)); in mov() 676 dst.y = As<Float4>(RoundInt(src.y)); in mov() 677 dst.z = As<Float4>(RoundInt(src.z)); in mov() 678 dst.w = As<Float4>(RoundInt(src.w)); in mov()
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D | SamplerCore.cpp | 678 Int a = RoundInt(anisotropy); in sampleAniso() 1150 Int a = RoundInt(anisotropy); in sampleFloatAniso() 2247 ilod = RoundInt(lod); in selectMipmap() 2304 …return Min(Max(Short4(RoundInt(uw)), Short4(0)), *Pointer<Short4>(mipmap + OFFSET(Mipmap, depth)) … in address() 2354 xyz0 = Min(Max(RoundInt(uvw), Int4(0)), maxXYZ); in address()
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | OptimalIntrinsics.cpp | 205 Int4 i = RoundInt(x0 - Float4(0.5f)); in Exp2()
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D | LLVMReactor.cpp | 2405 RValue<Int> RoundInt(RValue<Float> cast) in RoundInt() function 2740 RValue<Int4> RoundInt(RValue<Float4> cast) in RoundInt() function 3313 return Float4(RoundInt(x)); in Round()
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D | SubzeroReactor.cpp | 3233 RValue<Int> RoundInt(RValue<Float> cast) in RoundInt() function 3585 RValue<Int4> RoundInt(RValue<Float4> cast) in RoundInt() function 4147 return Float4(RoundInt(x)); in Round()
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D | Reactor.hpp | 1202 RValue<Int> RoundInt(RValue<Float> cast); 2014 RValue<Int4> RoundInt(RValue<Float4> cast);
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D | Reactor.cpp | 1962 RValue<Int4> int4 = RoundInt(cast); in RoundShort4()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 139 …X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, X0xF)) + v.x * rhw * *Pointer<Float>(data … in generate() 140 …Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, Y0xF)) + v.y * rhw * *Pointer<Float>(data … in generate()
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D | SamplerCore.cpp | 363 Int N = RoundInt(anisotropy); in sampleAniso() 835 Int N = RoundInt(anisotropy); in sampleFloatAniso() 2153 ilod = RoundInt(lod); in selectMipmap() 2231 return Short4(Min(Max(RoundInt(a), Int4(0)), layers - Int4(1))); in computeLayerIndex() 2489 return Min(Max(RoundInt(a), Int4(0)), maxLayer); in computeLayerIndex()
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D | PixelRoutine.cpp | 2560 color.w = As<Float4>(RoundInt(color.w * Float4(0xFFFF))); in writeColor() 2562 color.z = As<Float4>(RoundInt(color.z * Float4(0xFFFF))); in writeColor() 2566 color.y = As<Float4>(RoundInt(color.y * Float4(0xFFFF))); in writeColor() 2570 color.x = As<Float4>(RoundInt(color.x * Float4(0xFFFF))); in writeColor()
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D | ShaderCore.cpp | 165 Int4 i = RoundInt(x0 - Float4(0.5f)); in exponential2()
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/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/ |
D | ReactorUnitTests.cpp | 1342 TEST(ReactorUnitTests, RoundInt) in TEST() argument 1348 *Pointer<Int4>(out + 0) = RoundInt(Float4(3.1f, 3.6f, -3.1f, -3.6f)); in TEST()
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