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Searched refs:RowStride (Results 1 – 25 of 31) sorted by relevance

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/third_party/gstreamer/gstplugins_good/gst/deinterlace/tvtime/
Dgreedyh.c726 gint RowStride = GST_VIDEO_FRAME_COMP_STRIDE (outframe, plane); in deinterlace_frame_di_greedyh_plane() local
728 gint Pitch = RowStride * 2; in deinterlace_frame_di_greedyh_plane()
738 L1 += RowStride; in deinterlace_frame_di_greedyh_plane()
742 L2 += RowStride; in deinterlace_frame_di_greedyh_plane()
747 L2P += RowStride; in deinterlace_frame_di_greedyh_plane()
755 memcpy (Dest, L1, RowStride); in deinterlace_frame_di_greedyh_plane()
756 Dest += RowStride; in deinterlace_frame_di_greedyh_plane()
759 memcpy (Dest, L1, RowStride); in deinterlace_frame_di_greedyh_plane()
760 Dest += RowStride; in deinterlace_frame_di_greedyh_plane()
762 memcpy (Dest, L1, RowStride); in deinterlace_frame_di_greedyh_plane()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/
DBufferToTexture11.hlsl23 uint RowStride;
35 uint SliceStride = RowStride * RowsPerSlice;
45 outVertex.index = FirstPixelOffset + slice * SliceStride + row * RowStride + col;
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/
DBufferToTexture11.hlsl23 uint RowStride;
35 uint SliceStride = RowStride * RowsPerSlice;
45 outVertex.index = FirstPixelOffset + slice * SliceStride + row * RowStride + col;
/third_party/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_span.c72 rrb->base.RowStride = stride; in radeon_renderbuffer_map()
87 rrb->base.RowStride = 0; in radeon_renderbuffer_unmap()
Dradeon_texture.c558 radeonImage->base.RowStride = image->pitch; in radeon_image_target_texture_2d()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_span.c72 rrb->base.RowStride = stride; in radeon_renderbuffer_map()
87 rrb->base.RowStride = 0; in radeon_renderbuffer_unmap()
Dradeon_texture.c558 radeonImage->base.RowStride = image->pitch; in radeon_image_target_texture_2d()
/third_party/mesa3d/src/mesa/swrast/
Ds_context.h149 GLint RowStride; member
196 GLint RowStride; /**< in bytes */ member
485 const GLint rowStride = srb->RowStride; in _swrast_pixel_address()
Ds_texture.c109 swImg->RowStride = _mesa_format_row_stride(texImage->TexFormat, in _swrast_alloc_texture_image_buffer()
315 swImage->RowStride = rowStride; in _swrast_map_texture()
317 assert(swImage->RowStride == rowStride); in _swrast_map_texture()
Ds_renderbuffer.c125 srb->RowStride = width * bpp; in soft_renderbuffer_storage()
129 srb->Buffer = malloc(srb->RowStride * height); in soft_renderbuffer_storage()
517 &srb->Map, &srb->RowStride); in map_attachment()
525 &srb->Map, &srb->RowStride, in map_attachment()
Ds_texfetch_tmp.h55 ((type *)((GLubyte *) (image)->ImageSlices[0] + (image)->RowStride * (j)) + \
64 (image)->RowStride * (j)) + (i) * (size))
Ds_texfetch.c78 assert(swImage->RowStride * bw % texelBytes == 0); in fetch_compressed()
81 swImage->RowStride * bw / texelBytes, in fetch_compressed()
Ds_depth.c221 const GLint rowStride = srb->RowStride; in get_z32_values()
230 const GLint rowStride = srb->RowStride; in get_z32_values()
342 const GLint rowStride = srb->RowStride; in put_z32_values()
353 const GLint rowStride = srb->RowStride; in put_z32_values()
Ds_stencil.c303 const GLint rowStride = srb->RowStride; in get_s8_values()
312 const GLint rowStride = srb->RowStride; in get_s8_values()
Ds_copypix.c603 &srb->Map, &srb->RowStride, in map_readbuffer()
Ds_drawpix.c610 dstRowStride = srb->RowStride; in fast_draw_depth_stencil()
Ds_span.c1052 srb->Map, srb->RowStride, in put_values()
1059 srb->Map, srb->RowStride, in put_values()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.h61 unsigned int RowStride; member
DPixelTransfer11.cpp139 parametersOut->RowStride = roundUp(parametersOut->PixelsPerRow, alignmentPixels); in setBufferToTextureCopyParams()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.h61 unsigned int RowStride; member
DPixelTransfer11.cpp140 parametersOut->RowStride = roundUp(parametersOut->PixelsPerRow, alignmentPixels); in setBufferToTextureCopyParams()
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_texture.c461 nti->base.RowStride = s->pitch / s->cpp; in nouveau_teximage()
672 nti->base.RowStride = s->pitch / s->cpp; in nouveau_set_texbuffer()
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tex_image.c264 intel_image->base.RowStride = region->pitch / region->cpp; in intel_set_texture_image_region()
Dintel_fbo.c104 GLint rowStride = srb->RowStride; in intel_map_renderbuffer()
/third_party/mesa3d/docs/relnotes/
D7.10.3.rst152 - mesa: Add a gl_renderbuffer.RowStride field like textures have.

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