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Searched refs:SDL_BLENDMODE_MOD (Results 1 – 19 of 19) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/src/render/software/
DSDL_blendline.c59 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()
74 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()
89 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()
108 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()
150 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()
165 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()
180 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()
199 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()
241 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB565()
256 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB565()
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DSDL_blendfillrect.c42 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB555()
65 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB565()
88 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB888()
111 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_ARGB8888()
137 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB()
153 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB()
182 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGBA()
DSDL_blendpoint.c42 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB555()
65 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB565()
88 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB888()
111 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_ARGB8888()
137 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB()
153 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB()
182 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGBA()
DSDL_render_sw.c286 if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) { in SW_SetTextureBlendMode()
/third_party/flutter/skia/third_party/externals/sdl/src/render/opengles2/
DSDL_shaders_gles2.c824 case SDL_BLENDMODE_MOD: in GLES2_GetShader()
837 case SDL_BLENDMODE_MOD: in GLES2_GetShader()
850 case SDL_BLENDMODE_MOD: in GLES2_GetShader()
864 case SDL_BLENDMODE_MOD: in GLES2_GetShader()
878 case SDL_BLENDMODE_MOD: in GLES2_GetShader()
DSDL_render_gles2.c1360 case SDL_BLENDMODE_MOD: in GLES2_SetBlendMode()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_blendmode.h50 SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate enumerator
/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestautomation_render.c704 _testBlitBlendMode( tface, SDL_BLENDMODE_MOD); in render_testBlitBlend()
737 else if (mode==3) mode = SDL_BLENDMODE_MOD; in render_testBlitBlend()
850 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD ); in _hasBlendModes()
856 ret = (mode != SDL_BLENDMODE_MOD); in _hasBlendModes()
Dtestautomation_surface.c180 bmode = SDL_BLENDMODE_MOD; in _testBlitBlendMode()
554 _testBlitBlendMode(SDL_BLENDMODE_MOD); in surface_testBlitBlendMod()
Dtestdraw2.c243 blendMode = SDL_BLENDMODE_MOD; in main()
Dtestintersections.c302 blendMode = SDL_BLENDMODE_MOD; in main()
Dtestsprite2.c296 blendMode = SDL_BLENDMODE_MOD; in main()
/third_party/flutter/skia/third_party/externals/sdl/src/video/directfb/
DSDL_DirectFB_render.c278 case SDL_BLENDMODE_MOD: in SetBlendMode()
707 case SDL_BLENDMODE_MOD: in DirectFB_SetTextureBlendMode()
723 case SDL_BLENDMODE_MOD: in DirectFB_SetDrawBlendMode()
923 case SDL_BLENDMODE_MOD: in PrepareDraw()
/third_party/flutter/skia/third_party/externals/sdl/src/video/
DSDL_surface.c447 case SDL_BLENDMODE_MOD: in SDL_SetSurfaceBlendMode()
482 *blendMode = SDL_BLENDMODE_MOD; in SDL_GetSurfaceBlendMode()
/third_party/flutter/skia/third_party/externals/sdl/src/render/psp/
DSDL_render_psp.c623 case SDL_BLENDMODE_MOD: in PSP_SetBlendMode()
/third_party/flutter/skia/third_party/externals/sdl/src/render/opengles/
DSDL_render_gles.c765 case SDL_BLENDMODE_MOD: in GLES_SetBlendMode()
/third_party/flutter/skia/third_party/externals/sdl/src/render/opengl/
DSDL_render_gl.c1108 case SDL_BLENDMODE_MOD: in GL_SetBlendMode()
/third_party/flutter/skia/third_party/externals/sdl/src/render/direct3d/
DSDL_render_d3d.c1391 case SDL_BLENDMODE_MOD: in D3D_SetBlendMode()
/third_party/flutter/skia/third_party/externals/sdl/src/render/direct3d11/
DSDL_render_d3d11.c2453 case SDL_BLENDMODE_MOD: in D3D11_RenderSetBlendMode()