Searched refs:SDL_BLENDMODE_MOD (Results 1 – 19 of 19) sorted by relevance
59 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()74 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()89 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()108 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()150 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()165 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()180 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()199 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()241 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB565()256 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB565()[all …]
42 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB555()65 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB565()88 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB888()111 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_ARGB8888()137 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB()153 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB()182 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGBA()
42 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB555()65 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB565()88 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB888()111 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_ARGB8888()137 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB()153 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB()182 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGBA()
286 if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) { in SW_SetTextureBlendMode()
824 case SDL_BLENDMODE_MOD: in GLES2_GetShader()837 case SDL_BLENDMODE_MOD: in GLES2_GetShader()850 case SDL_BLENDMODE_MOD: in GLES2_GetShader()864 case SDL_BLENDMODE_MOD: in GLES2_GetShader()878 case SDL_BLENDMODE_MOD: in GLES2_GetShader()
1360 case SDL_BLENDMODE_MOD: in GLES2_SetBlendMode()
50 SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate enumerator
704 _testBlitBlendMode( tface, SDL_BLENDMODE_MOD); in render_testBlitBlend()737 else if (mode==3) mode = SDL_BLENDMODE_MOD; in render_testBlitBlend()850 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD ); in _hasBlendModes()856 ret = (mode != SDL_BLENDMODE_MOD); in _hasBlendModes()
180 bmode = SDL_BLENDMODE_MOD; in _testBlitBlendMode()554 _testBlitBlendMode(SDL_BLENDMODE_MOD); in surface_testBlitBlendMod()
243 blendMode = SDL_BLENDMODE_MOD; in main()
302 blendMode = SDL_BLENDMODE_MOD; in main()
296 blendMode = SDL_BLENDMODE_MOD; in main()
278 case SDL_BLENDMODE_MOD: in SetBlendMode()707 case SDL_BLENDMODE_MOD: in DirectFB_SetTextureBlendMode()723 case SDL_BLENDMODE_MOD: in DirectFB_SetDrawBlendMode()923 case SDL_BLENDMODE_MOD: in PrepareDraw()
447 case SDL_BLENDMODE_MOD: in SDL_SetSurfaceBlendMode()482 *blendMode = SDL_BLENDMODE_MOD; in SDL_GetSurfaceBlendMode()
623 case SDL_BLENDMODE_MOD: in PSP_SetBlendMode()
765 case SDL_BLENDMODE_MOD: in GLES_SetBlendMode()
1108 case SDL_BLENDMODE_MOD: in GL_SetBlendMode()
1391 case SDL_BLENDMODE_MOD: in D3D_SetBlendMode()
2453 case SDL_BLENDMODE_MOD: in D3D11_RenderSetBlendMode()