Searched refs:SDL_BYTEORDER (Results 1 – 25 of 28) sorted by relevance
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589 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImageBlitBlendAdd()1119 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImageBlitBlend()1549 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImageBlitBlendMod()2362 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImageBlitBlendNone()2830 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImageBlitBlendAll()
549 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImageBlit()1032 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImageBlitColor()1544 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImageBlitAlpha()
681 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImagePrimitivesBlend()
499 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImagePrimitives()
232 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) in SDLTest_ImageFace()
41 #ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */44 #define SDL_BYTEORDER __BYTE_ORDER macro51 #define SDL_BYTEORDER SDL_BIG_ENDIAN macro53 #define SDL_BYTEORDER SDL_LIL_ENDIAN macro210 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
30 #define SDL_BYTEORDER 1234 macro
36 #define SDL_BYTEORDER 1234 macro
121 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
265 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
84 (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big"); in TestEndian()91 if (real_byteorder != SDL_BYTEORDER) { in TestEndian()
78 SDLTest_AssertCheck( real_byteorder == SDL_BYTEORDER, in platform_testEndianessAndSwap()80 (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big", in platform_testEndianessAndSwap()
295 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ in SDL_GL_LoadTexture()
45 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in _surfaceSetUp()
158 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \191 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \280 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \367 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \421 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
61 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in CorrectAlphaChannel()266 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in SDL_LoadBMP_RW()407 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in SDL_LoadBMP_RW()519 #if SDL_BYTEORDER == SDL_LIL_ENDIAN in SDL_SaveBMP_RW()
199 #if SDL_BYTEORDER == SDL_LIL_ENDIAN in SDL_FillRect3()203 #elif SDL_BYTEORDER == SDL_BIG_ENDIAN in SDL_FillRect3()
154 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in SDL_PixelFormatEnumToMasks()167 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in SDL_PixelFormatEnumToMasks()411 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in SDL_MasksToPixelFormatEnum()417 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in SDL_MasksToPixelFormatEnum()
192 if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \216 if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \1256 #if SDL_BYTEORDER == SDL_LIL_ENDIAN in getpix_24()
73 #if ( SDL_BYTEORDER == SDL_LIL_ENDIAN )
633 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in Blit16to16SurfaceAlpha128()648 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in Blit16to16SurfaceAlpha128()
75 #if SDL_BYTEORDER == SDL_BIG_ENDIAN in WebpToSDL()
65 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
125 #if SDL_BYTEORDER == SDL_LIL_ENDIAN in SaveTemplate()247 #if SDL_BYTEORDER != SDL_LIL_ENDIAN in SDL_LoadDollarTemplates()