Searched refs:SDL_CONTROLLER_AXIS_MAX (Results 1 – 3 of 3) sorted by relevance
227 SDL_CONTROLLER_AXIS_MAX enumerator
64 int axes[SDL_CONTROLLER_AXIS_MAX];65 int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];329 if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) { in SDL_GameControllerGetStringForAxis()505 for (j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++) { in SDL_PrivateLoadButtonMapping()
136 for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) { in loop()