Searched refs:SDL_CONTROLLER_BUTTON_INVALID (Results 1 – 2 of 2) sorted by relevance
361 return SDL_CONTROLLER_BUTTON_INVALID; in SDL_GameControllerGetButtonFromString()367 return SDL_CONTROLLER_BUTTON_INVALID; in SDL_GameControllerGetButtonFromString()375 if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) { in SDL_GameControllerGetStringForButton()401 } else if (button != SDL_CONTROLLER_BUTTON_INVALID) { in SDL_PrivateGameControllerParseButton()413 if (button != SDL_CONTROLLER_BUTTON_INVALID) { in SDL_PrivateGameControllerParseButton()429 if (button != SDL_CONTROLLER_BUTTON_INVALID) { in SDL_PrivateGameControllerParseButton()518 pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID; in SDL_PrivateLoadButtonMapping()519 pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID; in SDL_PrivateLoadButtonMapping()523 pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID; in SDL_PrivateLoadButtonMapping()1195 if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID) in SDL_GameControllerGetBindForButton()[all …]
264 SDL_CONTROLLER_BUTTON_INVALID = -1, enumerator