Searched refs:SDL_CONTROLLER_BUTTON_MAX (Results 1 – 4 of 4) sorted by relevance
119 button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */ in keycode_to_SDL()122 button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */ in keycode_to_SDL()125 button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */ in keycode_to_SDL()128 button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */ in keycode_to_SDL()145 button = SDL_CONTROLLER_BUTTON_MAX+4; /* Not supported by GameController */ in keycode_to_SDL()165 button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5; in keycode_to_SDL()
280 SDL_CONTROLLER_BUTTON_MAX enumerator
67 int buttons[SDL_CONTROLLER_BUTTON_MAX];68 int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];69 struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];375 if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) { in SDL_GameControllerGetStringForButton()509 for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++) { in SDL_PrivateLoadButtonMapping()
129 for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) { in loop()