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Searched refs:SDL_GL_MakeCurrent (Results 1 – 21 of 21) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/src/video/android/
DSDL_androidevents.c49 if (SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context) < 0) { in android_egl_context_restore()
52 SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context); in android_egl_context_restore()
65 SDL_GL_MakeCurrent(Android_Window, NULL); in android_egl_context_backup()
/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestgles.c265 status = SDL_GL_MakeCurrent(state->windows[i], context[i]); in main()
299 status = SDL_GL_MakeCurrent(state->windows[i], context[i]); in main()
320 status = SDL_GL_MakeCurrent(state->windows[i], context[i]); in main()
Dtestgles2.c435 status = SDL_GL_MakeCurrent(state->windows[i], context[i]); in loop()
458 status = SDL_GL_MakeCurrent(state->windows[i], context[i]); in loop()
649 status = SDL_GL_MakeCurrent(state->windows[i], context[i]); in main()
Dtestgl2.c389 SDL_GL_MakeCurrent(state->windows[i], context); in main()
/third_party/gstreamer/gstplugins_base/tests/examples/gl/sdl/
Dsdlshare2.c179 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in executeCallback()
181 SDL_GL_MakeCurrent (sdl_window, NULL); in executeCallback()
339 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in main()
Dsdlshare.c421 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in sdl_event_loop()
506 SDL_GL_MakeCurrent (sdl_window, NULL); in sdl_event_loop()
563 SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); in main()
595 SDL_GL_MakeCurrent (sdl_window, NULL); in main()
/third_party/flutter/skia/tools/sk_app/ios/
DGLWindowContext_ios.cpp57 if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) { in onInitializeContext()
DRasterWindowContext_ios.cpp71 if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) { in onInitializeContext()
/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl2/
Dmain.cpp38 SDL_GL_MakeCurrent(window, gl_context); in main()
/third_party/skia/third_party/externals/imgui/examples/example_emscripten_opengl3/
Dmain.cpp168 SDL_GL_MakeCurrent(g_Window, g_GLContext); in main_loop()
/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl3/
Dmain.cpp60 SDL_GL_MakeCurrent(window, gl_context); in main()
/third_party/flutter/skia/third_party/externals/imgui/examples/example_sdl_opengl3/
Dmain.cpp173 SDL_GL_MakeCurrent(window, gl_context); in main()
/third_party/flutter/skia/third_party/externals/sdl/src/video/nacl/
DSDL_naclopengles.c132 SDL_GL_MakeCurrent(window, (SDL_GLContext) context); in NACL_GLES_CreateContext()
/third_party/flutter/skia/example/
DSkiaSDLExample.cpp178 int success = SDL_GL_MakeCurrent(window, glContext);
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_video.h1135 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
/third_party/flutter/skia/third_party/externals/sdl/src/render/opengles/
DSDL_render_gles.c242 if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) { in GLES_ActivateRenderer()
351 if (SDL_GL_MakeCurrent(window, data->context) < 0) { in GLES_CreateRenderer()
/third_party/flutter/skia/third_party/externals/sdl/src/dynapi/
DSDL_dynapi_overrides.h566 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
DSDL_dynapi_procs.h592 SDL_DYNAPI_PROC(int,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return)
/third_party/flutter/skia/third_party/externals/sdl/src/video/
DSDL_video.c2572 SDL_GL_MakeCurrent(window, NULL); in SDL_DestroyWindow()
3289 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
3404 SDL_GL_MakeCurrent(NULL, NULL); in SDL_GL_DeleteContext()
/third_party/flutter/skia/third_party/externals/sdl/src/render/opengl/
DSDL_render_gl.c297 if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) { in GL_ActivateRenderer()
461 if (SDL_GL_MakeCurrent(window, data->context) < 0) { in GL_CreateRenderer()
/third_party/flutter/skia/third_party/externals/sdl/src/render/opengles2/
DSDL_render_gles2.c337 if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) { in GLES2_ActivateRenderer()
2020 if (SDL_GL_MakeCurrent(window, data->context) < 0) { in GLES2_CreateRenderer()