Searched refs:SDL_GetWindowFlags (Results 1 – 15 of 15) sorted by relevance
1290 flags = SDL_GetWindowFlags(window); in FullscreenTo()1424 … const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0; in SDLTest_CommonEvent()1456 Uint32 flags = SDL_GetWindowFlags(window); in SDLTest_CommonEvent()1485 Uint32 flags = SDL_GetWindowFlags(window); in SDLTest_CommonEvent()1496 Uint32 flags = SDL_GetWindowFlags(window); in SDLTest_CommonEvent()1507 Uint32 flags = SDL_GetWindowFlags(window); in SDLTest_CommonEvent()1522 const Uint32 flags = SDL_GetWindowFlags(window); in SDLTest_CommonEvent()
332 …SDL_Window* mouse_window = (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_INPUT_FOCUS) ? bd->Window … in ImGui_ImplSDL2_UpdateMousePosAndButtons()431 if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_MINIMIZED) in ImGui_ImplSDL2_NewFrame()
194 if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) { in SDL_PromptAssertion()
246 if (SDL_GetWindowFlags(g_Window) & SDL_WINDOW_INPUT_FOCUS) in ImGui_ImplSDL2_UpdateMousePosAndButtons()
491 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
156 if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) { in SDL_RendererEventWatch()163 if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) { in SDL_RendererEventWatch()293 if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) { in SDL_CreateRenderer()
524 #define SDL_GetWindowFlags SDL_GetWindowFlags_REAL macro
550 SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
470 Uint32 window_flags = SDL_GetWindowFlags(window); in D3D_ActivateRenderer()570 window_flags = SDL_GetWindowFlags(window); in D3D_CreateRenderer()
738 if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) { in WIN_WindowProc()
293 window_flags = SDL_GetWindowFlags(window); in GLES_CreateRenderer()
1611 SDL_GetWindowFlags(SDL_Window * window) in SDL_GetWindowFlags() function3653 …mouse_captured = current_window && ((SDL_GetWindowFlags(current_window) & SDL_WINDOW_MOUSE_CAPTURE… in SDL_ShowMessageBox()
344 actualFlags = SDL_GetWindowFlags(window); in video_getWindowFlags()
402 window_flags = SDL_GetWindowFlags(window); in GL_CreateRenderer()
1982 window_flags = SDL_GetWindowFlags(window); in GLES2_CreateRenderer()