Searched refs:SDL_HAPTIC_LEFTRIGHT (Results 1 – 5 of 5) sorted by relevance
173 haptic->supported = SDL_HAPTIC_LEFTRIGHT; in SDL_XINPUT_HapticOpenFromUserIndex()272 SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */ in SDL_XINPUT_HapticNewEffect()280 SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT); in SDL_XINPUT_HapticUpdateEffect()295 … SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */ in SDL_XINPUT_HapticRunEffect()
744 return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0); in SDL_HapticRumbleSupported()772 } else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { /* XInput? */ in SDL_HapticRumbleInit()773 efx->type = SDL_HAPTIC_LEFTRIGHT; in SDL_HapticRumbleInit()817 } else if (efx->type == SDL_HAPTIC_LEFTRIGHT) { in SDL_HapticRumblePlay()
266 if (supported & SDL_HAPTIC_LEFTRIGHT) { in main()268 efx[nefx].type = SDL_HAPTIC_LEFTRIGHT; in main()349 if (supported & SDL_HAPTIC_LEFTRIGHT) in HapticPrintSupported()
172 #define SDL_HAPTIC_LEFTRIGHT (1u<<2) macro
126 EV_TEST(FF_RUMBLE, SDL_HAPTIC_LEFTRIGHT); in EV_IsHaptic()893 case SDL_HAPTIC_LEFTRIGHT: in SDL_SYS_ToFFEffect()