Searched refs:SDL_HAPTIC_SINE (Results 1 – 6 of 6) sorted by relevance
744 return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0); in SDL_HapticRumbleSupported()765 if (haptic->supported & SDL_HAPTIC_SINE) { in SDL_HapticRumbleInit()766 efx->type = SDL_HAPTIC_SINE; in SDL_HapticRumbleInit()814 if (efx->type == SDL_HAPTIC_SINE) { in SDL_HapticRumblePlay()
119 if (supported & SDL_HAPTIC_SINE) { in main()121 efx[nefx].type = SDL_HAPTIC_SINE; in main()326 if (supported & SDL_HAPTIC_SINE) in HapticPrintSupported()
112 EV_TEST(FF_SINE, SDL_HAPTIC_SINE); in EV_IsHaptic()766 case SDL_HAPTIC_SINE: in SDL_SYS_ToFFEffect()789 if (periodic->type == SDL_HAPTIC_SINE) in SDL_SYS_ToFFEffect()
161 #define SDL_HAPTIC_SINE (1u<<1) macro
269 EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE); in DI_EffectCallback()705 case SDL_HAPTIC_SINE: in SDL_SYS_ToDIEFFECT()931 case SDL_HAPTIC_SINE: in SDL_SYS_HapticEffectType()
442 FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE); in GetSupportedFeatures()865 case SDL_HAPTIC_SINE: in SDL_SYS_ToFFEFFECT()1097 case SDL_HAPTIC_SINE: in SDL_SYS_HapticEffectType()