Searched refs:SDL_HINT_RENDER_DIRECT3D11_DEBUG (Results 1 – 2 of 2) sorted by relevance
119 #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" macro
1080 if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE)) { in D3D11_CreateDeviceResources()