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Searched refs:SDL_IsTextInputActive (Results 1 – 7 of 7) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_keyboard.h168 extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
/third_party/flutter/skia/third_party/externals/sdl/src/video/android/
DSDL_androidkeyboard.c360 return SDL_IsTextInputActive(); in Android_IsScreenKeyboardShown()
/third_party/flutter/skia/third_party/externals/sdl/Xcode-iOS/Demos/src/
Dkeyboard.c299 if (SDL_IsTextInputActive()) { in main()
/third_party/flutter/skia/third_party/externals/sdl/src/dynapi/
DSDL_dynapi_overrides.h233 #define SDL_IsTextInputActive SDL_IsTextInputActive_REAL macro
DSDL_dynapi_procs.h262 SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputActive,(void),(),return)
/third_party/flutter/skia/third_party/externals/sdl/docs/
DREADME-ios.md193 SDL_bool SDL_IsTextInputActive()
/third_party/flutter/skia/third_party/externals/sdl/src/video/
DSDL_video.c3549 SDL_IsTextInputActive(void) in SDL_IsTextInputActive() function