Searched refs:SDL_KEYDOWN (Results 1 – 25 of 30) sorted by relevance
12
36 case SDL_KEYDOWN: in main()
152 case SDL_KEYDOWN: in get_modifiers()216 case SDL_KEYDOWN: { in handleEvent()
107 case SDL_KEYDOWN: in ImGui_ImplSDL2_ProcessEvent()112 io.KeysDown[key] = (event->type == SDL_KEYDOWN); in ImGui_ImplSDL2_ProcessEvent()
70 if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) { in loop()
101 case SDL_KEYDOWN: in loop()
35 } else if (e.type == SDL_KEYDOWN) { in loop()
107 case SDL_KEYDOWN: in main()
134 if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) { in loop()
160 case SDL_KEYDOWN: in loop()
164 if(event.type == SDL_KEYDOWN) { in main()
98 case SDL_KEYDOWN: in loop()
115 case SDL_KEYDOWN: in loop()
289 case SDL_KEYDOWN: in loop()
186 case SDL_KEYDOWN: in loop()
223 case SDL_KEYDOWN: in loop()
473 if ( event.type == SDL_KEYDOWN ) { in main()
291 case SDL_KEYDOWN: in WatchJoystick()
140 case SDL_KEYDOWN: in ImGui_ImplSDL2_ProcessEvent()145 io.KeysDown[key] = (event->type == SDL_KEYDOWN); in ImGui_ImplSDL2_ProcessEvent()
682 type = SDL_KEYDOWN; in SDL_SendKeyboardKey()739 if (SDL_KEYDOWN == type) { in SDL_SendKeyboardKey()
268 case SDL_KEYDOWN: in main()
70 case SDL_KEYDOWN: { in handle_events()
162 if (event.type == SDL_KEYDOWN) { in update_sdl_scene()
434 if (event.type == SDL_KEYDOWN) { in sdl_event_loop()
93 SDL_KEYDOWN = 0x300, /**< Key pressed */ enumerator
253 case SDL_KEYDOWN: in sdl2_write_packet()