Searched refs:SDL_MOUSEBUTTONDOWN (Results 1 – 19 of 19) sorted by relevance
105 case SDL_MOUSEBUTTONDOWN: in loop()320 || (event.type == SDL_MOUSEBUTTONDOWN)) {
286 case SDL_MOUSEBUTTONDOWN: in WatchJoystick()411 || (event.type == SDL_MOUSEBUTTONDOWN)) {
39 } else if (e.type == SDL_MOUSEBUTTONDOWN) { in loop()
93 case SDL_MOUSEBUTTONDOWN: in main()
170 case SDL_MOUSEBUTTONDOWN: in loop()
322 || (event.type == SDL_MOUSEBUTTONDOWN)) { in main()
279 case SDL_MOUSEBUTTONDOWN: in loop()
211 case SDL_MOUSEBUTTONDOWN: in loop()
62 case SDL_MOUSEBUTTONDOWN: in handle_events()
95 case SDL_MOUSEBUTTONDOWN: in ImGui_ImplSDL2_ProcessEvent()
320 case SDL_MOUSEBUTTONDOWN: in main()
459 if (event.type == SDL_MOUSEBUTTONDOWN) { in main()
103 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ enumerator
128 case SDL_MOUSEBUTTONDOWN: in ImGui_ImplSDL2_ProcessEvent()
336 type = SDL_MOUSEBUTTONDOWN;
1103 case SDL_MOUSEBUTTONDOWN: in SDLTest_PrintEvent()
186 } else if (event->type == SDL_MOUSEBUTTONDOWN || in SDL_RendererEventWatch()
3399 case SDL_MOUSEBUTTONDOWN: in event_loop()3420 if (event.type == SDL_MOUSEBUTTONDOWN) { in event_loop()
167 …you can ignore SDL_MOUSEBUTTONDOWN events coming right after a SDL_WINDOWEVENT_FOCUS_GAINED event).