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Searched refs:SDL_MOUSEBUTTONDOWN (Results 1 – 19 of 19) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestjoystick.c105 case SDL_MOUSEBUTTONDOWN: in loop()
320 || (event.type == SDL_MOUSEBUTTONDOWN)) {
Dcontrollermap.c286 case SDL_MOUSEBUTTONDOWN: in WatchJoystick()
411 || (event.type == SDL_MOUSEBUTTONDOWN)) {
Dtestaudiocapture.c39 } else if (e.type == SDL_MOUSEBUTTONDOWN) { in loop()
Dtesthittesting.c93 case SDL_MOUSEBUTTONDOWN: in main()
Dcheckkeys.c170 case SDL_MOUSEBUTTONDOWN: in loop()
Dtestgamecontroller.c322 || (event.type == SDL_MOUSEBUTTONDOWN)) { in main()
Dtestoverlay2.c279 case SDL_MOUSEBUTTONDOWN: in loop()
Dtestintersections.c211 case SDL_MOUSEBUTTONDOWN: in loop()
/third_party/flutter/skia/example/
DSkiaSDLExample.cpp62 case SDL_MOUSEBUTTONDOWN: in handle_events()
/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_sdl.cpp95 case SDL_MOUSEBUTTONDOWN: in ImGui_ImplSDL2_ProcessEvent()
/third_party/flutter/skia/third_party/externals/sdl/Xcode-iOS/Demos/src/
Dmixer.c320 case SDL_MOUSEBUTTONDOWN: in main()
Dfireworks.c459 if (event.type == SDL_MOUSEBUTTONDOWN) { in main()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_events.h103 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ enumerator
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_sdl.cpp128 case SDL_MOUSEBUTTONDOWN: in ImGui_ImplSDL2_ProcessEvent()
/third_party/flutter/skia/third_party/externals/sdl/src/events/
DSDL_mouse.c336 type = SDL_MOUSEBUTTONDOWN;
/third_party/flutter/skia/third_party/externals/sdl/src/test/
DSDL_test_common.c1103 case SDL_MOUSEBUTTONDOWN: in SDLTest_PrintEvent()
/third_party/flutter/skia/third_party/externals/sdl/src/render/
DSDL_render.c186 } else if (event->type == SDL_MOUSEBUTTONDOWN || in SDL_RendererEventWatch()
/third_party/ffmpeg/fftools/
Dffplay.c3399 case SDL_MOUSEBUTTONDOWN: in event_loop()
3420 if (event.type == SDL_MOUSEBUTTONDOWN) { in event_loop()
/third_party/skia/third_party/externals/imgui/docs/
DCHANGELOG.txt167 …you can ignore SDL_MOUSEBUTTONDOWN events coming right after a SDL_WINDOWEVENT_FOCUS_GAINED event).