Searched refs:SDL_PREALLOC (Results 1 – 3 of 3) sorted by relevance
143 surface->flags |= SDL_PREALLOC; in SDL_CreateRGBSurfaceFrom()166 surface->flags |= SDL_PREALLOC; in SDL_CreateRGBSurfaceWithFormatFrom()1032 surface->flags = SDL_PREALLOC; in SDL_CreateSurfaceOnStack()1177 if (!(surface->flags & SDL_PREALLOC)) { in SDL_FreeSurface()
1225 if (!(surface->flags & SDL_PREALLOC)) { in RLEAlphaSurface()1385 if (!(surface->flags & SDL_PREALLOC)) { in RLEColorkeySurface()1545 if (recode && !(surface->flags & SDL_PREALLOC)) { in SDL_UnRLESurface()
53 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ macro