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Searched refs:SHADERTYPE_MISS (Results 1 – 7 of 7) sorted by relevance

/third_party/vk-gl-cts/executor/tools/
DxeExtractShaderPrograms.cpp66 case xe::ri::Shader::SHADERTYPE_MISS: return "miss"; in getShaderTypeSuffix()
/third_party/vk-gl-cts/executor/
DxeTestCaseResult.hpp326 SHADERTYPE_MISS, enumerator
DxeTestLogWriter.cpp308 case ri::Shader::SHADERTYPE_MISS: tagName = "MissShader"; break; in writeResultItem()
DxeTestResultParser.cpp162 { 0xb30ed398, "MissShader", ri::Shader::SHADERTYPE_MISS },
/third_party/vk-gl-cts/framework/opengl/
DgluShaderUtil.hpp81 SHADERTYPE_MISS, enumerator
DgluShaderProgram.hpp327 MissSource(const std::string& source_) : ShaderSource(glu::SHADERTYPE_MISS, source_) {} in MissSource()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fProgramInterfaceDefinition.cpp58 glu::SHADERTYPE_MISS,