Searched refs:SI_DESCS_SHADER_MASK (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_descriptors.c | 2120 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX), in si_emit_graphics_shader_pointers() 2122 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL), in si_emit_graphics_shader_pointers() 2124 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT), in si_emit_graphics_shader_pointers() 2126 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL), in si_emit_graphics_shader_pointers() 2128 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY), in si_emit_graphics_shader_pointers() 2147 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE), in si_emit_compute_shader_pointers() 2149 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE); in si_emit_compute_shader_pointers()
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D | si_state.h | 405 #define SI_DESCS_SHADER_MASK(name) \ macro
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D | si_blit.c | 100 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX); in si_blitter_end()
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D | si_state_draw.cpp | 2565 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(VERTEX); in si_draw_rectangle()
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