Searched refs:SI_NGG_CULL_BACK_FACE (Results 1 – 3 of 3) sorted by relevance
283 #define SI_NGG_CULL_BACK_FACE (1 << 1) /* back faces */ macro
844 shader->key.opt.ngg_culling & SI_NGG_CULL_BACK_FACE) { in gfx10_emit_ngg_culling_epilogue()999 assert(!(shader->key.opt.ngg_culling & SI_NGG_CULL_BACK_FACE)); in gfx10_emit_ngg_culling_epilogue()1004 options.cull_back = shader->key.opt.ngg_culling & SI_NGG_CULL_BACK_FACE; in gfx10_emit_ngg_culling_epilogue()
961 SI_NGG_CULL_BACK_FACE; in si_create_rs_state()979 rs->ngg_cull_flags_y_inverted |= SI_NGG_CULL_BACK_FACE; in si_create_rs_state()983 rs->ngg_cull_flags |= SI_NGG_CULL_BACK_FACE; in si_create_rs_state()