Searched refs:SNORM_INT32 (Results 1 – 9 of 9) sorted by relevance
171 case TextureFormat::SNORM_INT32: return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT; in getTextureChannelClass()370 case TextureFormat::SNORM_INT32: in getFloatChannelValueRange()551 case TextureFormat::SNORM_INT32: return IVec4(32); in getChannelBitDepth()628 case TextureFormat::SNORM_INT32: in getChannelMantissaBitDepth()
284 …case TextureFormat::SNORM_INT32: return de::max(-1.0f, (float)*((const deInt32*)value) / 21474836… in channelToFloat()323 case TextureFormat::SNORM_INT32: return (T)*((const deInt32*)value); in channelToIntType()366 …case TextureFormat::SNORM_INT32: *((deInt32*)dst) = convertSatRte<deInt32> (src * 2147483647.0f)… in floatToChannel()601 case TextureFormat::SNORM_INT32: in isValid()732 case TextureFormat::SNORM_INT32: return 4; in getChannelSize()
77 SNORM_INT32, enumerator
1553 if (m_format.type != TextureFormat::UNORM_INT32 && m_format.type != TextureFormat::SNORM_INT32) in iterate()
231 case tcu::TextureFormat::SNORM_INT32: in getOpTypeImageSparse()
932 case TextureFormat::SNORM_INT32: in getFormatThreshold()1000 case TextureFormat::SNORM_INT32: in isLegalExpandableFormat()
408 case GL_INT: return normalized ? TextureFormat::SNORM_INT32 : TextureFormat::SIGNED_INT32; in mapGLChannelType()
3337 TextureFormat::SNORM_INT32, // snorm in getChannelAccessFormat()3621 case tcu::TextureFormat::SNORM_INT32: in getFormatComponentWidth()
165 type == TextureFormat::SNORM_INT32; in isFormatTypeSnorm()