Searched refs:SPIRV_MAGIC_NUMBER_OE (Results 1 – 1 of 1) sorted by relevance
485 #define SPIRV_MAGIC_NUMBER_OE 0x03022307 macro523 || first_word == SPIRV_MAGIC_NUMBER_OE, VK_NULL_HANDLE); in gst_vulkan_create_shader()524 if (first_word == SPIRV_MAGIC_NUMBER_OE) { in gst_vulkan_create_shader()