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Searched refs:STATES_PER_THREAD (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/intel/vulkan/tests/
Dstate_pool_free_list_only.c31 #define STATES_PER_THREAD (1 << STATES_PER_THREAD_LOG2) macro
54 struct anv_state states[NUM_THREADS * STATES_PER_THREAD]; in main()
55 for (unsigned i = 0; i < NUM_THREADS * STATES_PER_THREAD; i++) { in main()
60 for (unsigned i = 0; i < NUM_THREADS * STATES_PER_THREAD; i++) in main()
Dstate_pool_no_free.c30 #define STATES_PER_THREAD 1024 macro
37 uint32_t offsets[STATES_PER_THREAD];
48 for (unsigned i = 0; i < STATES_PER_THREAD; i++) { in alloc_states()
89 if (next[i] >= STATES_PER_THREAD) in run_test()
Dstate_pool.c31 #define STATES_PER_THREAD (1 << STATES_PER_THREAD_LOG2) macro
Dstate_pool_test_helper.h39 const unsigned num_chunks = STATES_PER_THREAD / chunk_size; in alloc_states()