Searched refs:STATE_IDLE (Results 1 – 4 of 4) sorted by relevance
63 STATE_IDLE, enumerator67 } state = STATE_IDLE;85 pa_assert(state == STATE_IDLE); in ref()149 state = STATE_IDLE; in unref()235 pa_assert(state == STATE_IDLE); in thread_func()244 pa_assert(state == STATE_IDLE); in thread_func()314 if (state == STATE_IDLE) in pa_autospawn_lock_acquire()
176 case STATE_IDLE: in processInputFrame()322 if (mState != STATE_IDLE) { in processOutputFrame()368 mState = STATE_IDLE; in reset()394 STATE_IDLE, // beginning enumerator452 sine_state_t mState = STATE_IDLE;
139 STATE_IDLE, enumerator483 cal->state = STATE_IDLE; in try_enter_state_idle()567 cal->state = STATE_IDLE; in calibrator_create()607 case STATE_IDLE: in invalid_touch_handler()629 case STATE_IDLE: in down_handler()664 case STATE_IDLE: in up_handler()685 case STATE_IDLE: in frame_handler()708 case STATE_IDLE: in cancel_handler()
38 final static int STATE_IDLE = 0; field in GlitchActivity54 case STATE_IDLE: in stateToString()