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Searched refs:SampleShading (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dmultisample.c72 ctx->Multisample.SampleShading = GL_FALSE; in _mesa_init_multisample()
Denable.c1068 if (ctx->Multisample.SampleShading == state) in _mesa_set_enable()
1074 ctx->Multisample.SampleShading = state; in _mesa_set_enable()
1997 return ctx->Multisample.SampleShading; in _mesa_IsEnabled()
Dmtypes.h658 GLboolean SampleShading; member
/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c263 ctx->Multisample.SampleShading && in st_update_rasterizer()
Dst_atom_shader.c167 st->ctx->Multisample.SampleShading && in st_update_fp()
/third_party/mesa3d/src/mesa/program/
Dprogram.c531 else if (ctx->Multisample.SampleShading) in _mesa_get_min_invocations_per_fragment()
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c508 ctx->Multisample.SampleShading && in brw_wm_populate_key()
/third_party/mesa3d/src/mesa/drivers/common/
Dmeta.c813 if (ctx->Multisample.SampleShading) in _mesa_meta_begin()
1183 if (ctx_ms->SampleShading != save_ms->SampleShading) in _mesa_meta_end()
1184 _mesa_set_enable(ctx, GL_SAMPLE_SHADING, save_ms->SampleShading); in _mesa_meta_end()