Searched refs:ScalarKeySortedTables (Results 1 – 4 of 4) sorted by relevance
59 ScalarKeySortedTables []*StatT member246 if t.ScalarKeySortedTables != nil {247 scalarKeySortedTablesLength := len(t.ScalarKeySortedTables)250 scalarKeySortedTablesOffsets[j] = t.ScalarKeySortedTables[j].Pack(builder)448 t.ScalarKeySortedTables = make([]*StatT, scalarKeySortedTablesLength)451 rcv.ScalarKeySortedTables(&x, j)452 t.ScalarKeySortedTables[j] = x.UnPack()1322 func (rcv *Monster) ScalarKeySortedTables(obj *Stat, j int) bool { func
210 …public MyGame.Example.Stat? ScalarKeySortedTables(int j) { int o = __p.__offset(104); return o != … in ScalarKeySortedTables() method567 _o.ScalarKeySortedTables = new List<MyGame.Example.StatT>(); in UnPackTo()568 …ortedTablesLength; ++_j) {_o.ScalarKeySortedTables.Add(this.ScalarKeySortedTables(_j).HasValue ? t… in UnPackTo()686 if (_o.ScalarKeySortedTables != null) { in Pack()687 … var __scalar_key_sorted_tables = new Offset<MyGame.Example.Stat>[_o.ScalarKeySortedTables.Count]; in Pack()688 …__scalar_key_sorted_tables[_j] = MyGame.Example.Stat.Pack(builder, _o.ScalarKeySortedTables[_j]); } in Pack()888 public List<MyGame.Example.StatT> ScalarKeySortedTables { get; set; } property in MyGame.Example.MonsterT937 this.ScalarKeySortedTables = null; in MonsterT()
770 def ScalarKeySortedTables(self, j): member in Monster1359 if monster.ScalarKeySortedTables(i) is None:1362 stat_ = MyGame.Example.Stat.StatT.InitFromObj(monster.ScalarKeySortedTables(i))
565 function Monster_mt:ScalarKeySortedTables(j) function