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Searched refs:SequenceNumber (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/
DIceCfg.h40 uint32_t SequenceNumber) { in create() argument
41 return std::unique_ptr<Cfg>(new Cfg(Ctx, SequenceNumber)); in create()
45 uint32_t getSequenceNumber() const { return SequenceNumber; } in getSequenceNumber()
275 Cfg(GlobalContext *Ctx, uint32_t SequenceNumber);
300 uint32_t SequenceNumber; /// output order for emission variable
DIceCfg.cpp37 Cfg::Cfg(GlobalContext *Ctx, uint32_t SequenceNumber) in Cfg() argument
38 : Allocator(createAllocator()), Ctx(Ctx), SequenceNumber(SequenceNumber), in Cfg()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h1312 UINT SequenceNumber; member
1360 UINT SequenceNumber; member
1367 UINT SequenceNumber; member
1374 UINT SequenceNumber; member
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ExecutionEngine/Orc/RPC/
DRPCUtils.h838 auto SequenceNumber = FreeSequenceNumbers.back(); in getSequenceNumber() local
840 return SequenceNumber; in getSequenceNumber()
844 void releaseSequenceNumber(SequenceNumberT SequenceNumber) { in releaseSequenceNumber() argument
846 FreeSequenceNumbers.push_back(SequenceNumber); in releaseSequenceNumber()