Searched refs:SetToOneMeanWeAlreadyCheckedThisGuy (Results 1 – 14 of 14) sorted by relevance
23 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \36 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \45 int SetToOneMeanWeAlreadyCheckedThisGuy; variable50 SetToOneMeanWeAlreadyCheckedThisGuy = 0; in setUp()57 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) in tearDown()
31 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \45 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \58 static int SetToOneMeanWeAlreadyCheckedThisGuy; variable63 SetToOneMeanWeAlreadyCheckedThisGuy = 0; in setUp()75 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) in tearDown()
26 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \39 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \48 static int SetToOneMeanWeAlreadyCheckedThisGuy; variable61 SetToOneMeanWeAlreadyCheckedThisGuy = 0; in setUp()68 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) in tearDown()
26 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \39 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \48 int SetToOneMeanWeAlreadyCheckedThisGuy; variable61 SetToOneMeanWeAlreadyCheckedThisGuy = 0; in setUp()68 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) in tearDown()
12 static int SetToOneMeanWeAlreadyCheckedThisGuy; variable17 SetToOneMeanWeAlreadyCheckedThisGuy = 0; in setUp()29 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) in tearDown()
28 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \42 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
32 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \46 SetToOneMeanWeAlreadyCheckedThisGuy = 1; \63 static int SetToOneMeanWeAlreadyCheckedThisGuy; variable68 SetToOneMeanWeAlreadyCheckedThisGuy = 0; in setUp()80 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) in tearDown()