Searched refs:SetupInst (Results 1 – 5 of 5) sorted by relevance
370 if (shader->SetupInst[0][reg].Opcode) { in r200UpdateFSRouting()374 txformat |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()381 if (shader->SetupInst[0][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) { in r200UpdateFSRouting()383 if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI || in r200UpdateFSRouting()384 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()398 else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI || in r200UpdateFSRouting()399 shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { in r200UpdateFSRouting()419 if (shader->SetupInst[0][reg].Opcode) { in r200UpdateFSRouting()420 txformat_multi |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()422 if (shader->SetupInst[0][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) { in r200UpdateFSRouting()[all …]
70 free(s->SetupInst[i]); in _mesa_delete_ati_fragment_shader()326 free(ctx->ATIFragmentShader.Current->SetupInst[i]); in _mesa_BeginFragmentShaderATI()337 ctx->ATIFragmentShader.Current->SetupInst[i] = in _mesa_BeginFragmentShaderATI()395 GLuint op = curProg->SetupInst[j][i].Opcode; in _mesa_EndFragmentShaderATI()397 GLuint src = curProg->SetupInst[j][i].src; in _mesa_EndFragmentShaderATI()398 GLuint swizzle = curProg->SetupInst[j][i].swizzle; in _mesa_EndFragmentShaderATI()493 curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI]; in _mesa_PassTexCoordATI()567 curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI]; in _mesa_SampleMapATI()
2463 struct atifs_setupinst *SetupInst[2]; member
473 struct atifs_setupinst *texinst = &atifs->SetupInst[pass][r]; in st_translate_atifs_program()557 struct atifs_setupinst *texinst = &atifs->SetupInst[pass][r]; in st_init_atifs_prog()
322 texinst = &shader->SetupInst[pass][j]; in execute_shader()